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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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latest instalment = next generation
![]() There are other parts that should have been translated better, as others already noted. Advice: go out, have a beer, celebrate the release date and stop worrying. ![]()
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#2
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Cheers!! ![]() |
#3
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#4
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#5
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Reusing sound clips is not the same as reusing game code.
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#6
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Please provide a link to a post made by any 1C developer stating "Reusing sound clip" in reference to any dev update video with sound. In the absence of any facts to support your statement, we thank you for your opinion.
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#7
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Wait until FP realizes the press release says CoD will merely "take off" in March and doesn't actually say the word release. He may need to go into permanent care.
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#8
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agreed....best get 911 on speed dial.
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#9
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Well I picked up on it in a different way. The AA looks very strange, much closer to IL2 than a modern game (Wings of Prey has far better AA, clearly silky smooth edges). Also the gunfire from the videos we have seen looks weird, like the tracers are moving rectangular textures (which they used to use), while WOP actually look musch closer to the real thing, the bright tracer is blurred and leaves behind a wake as a bullet does.
Maybe I am just nit picking. *edit - I was just reading this interview where Oleg states the engine is completely new and rebuilt, so I think we have to trust him on this one. For now until I see more gameplay I am going to put it as either: the artists/programmers used a similar method or procedure to generate the effect in the new engine, resulting in visual simularity that seems "out of place". But my god the Jaggies! http://www.neocrisis.com/articles/19...over-interview Last edited by Heliocon; 01-20-2011 at 03:14 AM. |
#10
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