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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-19-2011, 06:18 PM
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T}{OR T}{OR is offline
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latest instalment = next generation

There are other parts that should have been translated better, as others already noted.

Advice: go out, have a beer, celebrate the release date and stop worrying.
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  #2  
Old 01-19-2011, 06:23 PM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by T}{OR View Post
latest instalment = next generation

There are other parts that should have been translated better, as others already noted.

Advice: go out, have a beer, celebrate the release date and stop worrying.
I disagree on
Quote:
"latest instalment = next generation"
But completely agree on
Quote:
"There are other parts that should have been translated better, as others already noted.

Advice: go out, have a beer, celebrate the release date and stop worrying. "
My rant is done.

Cheers!!
  #3  
Old 01-19-2011, 06:47 PM
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Robert Robert is offline
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Quote:
Originally Posted by T}{OR View Post
latest instalment = next generation

There are other parts that should have been translated better, as others already noted.

Advice: go out, have a beer, celebrate the release date and stop worrying.
Not sure pencil's old enough for a beer.
  #4  
Old 01-19-2011, 06:51 PM
baronWastelan baronWastelan is offline
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Quote:
some code of the original IL-2 is in CoD
The latest vids which have engine sounds clearly reveal that is the case. Not counting the "official trailer" using out-dated Igromir clips with dubbed in sounds.
  #5  
Old 01-19-2011, 07:04 PM
David603 David603 is offline
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The latest vids which have engine sounds clearly reveal that is the case. Not counting the "official trailer" using out-dated Igromir clips with dubbed in sounds.
Reusing sound clips is not the same as reusing game code.
  #6  
Old 01-20-2011, 03:09 AM
baronWastelan baronWastelan is offline
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Reusing sound clips is not the same as reusing game code.
Please provide a link to a post made by any 1C developer stating "Reusing sound clip" in reference to any dev update video with sound. In the absence of any facts to support your statement, we thank you for your opinion.
  #7  
Old 01-20-2011, 04:15 AM
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Feathered_IV Feathered_IV is offline
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Wait until FP realizes the press release says CoD will merely "take off" in March and doesn't actually say the word release. He may need to go into permanent care.

:p
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Old 01-20-2011, 08:28 AM
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Originally Posted by Feathered_IV View Post
Wait until FP realizes the press release says CoD will merely "take off" in March and doesn't actually say the word release. He may need to go into permanent care.

:p
agreed....best get 911 on speed dial.
  #9  
Old 01-20-2011, 03:05 AM
Heliocon Heliocon is offline
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Well I picked up on it in a different way. The AA looks very strange, much closer to IL2 than a modern game (Wings of Prey has far better AA, clearly silky smooth edges). Also the gunfire from the videos we have seen looks weird, like the tracers are moving rectangular textures (which they used to use), while WOP actually look musch closer to the real thing, the bright tracer is blurred and leaves behind a wake as a bullet does.
Maybe I am just nit picking.

*edit - I was just reading this interview where Oleg states the engine is completely new and rebuilt, so I think we have to trust him on this one. For now until I see more gameplay I am going to put it as either: the artists/programmers used a similar method or procedure to generate the effect in the new engine, resulting in visual simularity that seems "out of place". But my god the Jaggies!
http://www.neocrisis.com/articles/19...over-interview

Last edited by Heliocon; 01-20-2011 at 03:14 AM.
  #10  
Old 01-20-2011, 07:27 AM
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mazex mazex is offline
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Originally Posted by Heliocon View Post
Well I picked up on it in a different way. The AA looks very strange, much closer to IL2 than a modern game (Wings of Prey has far better AA, clearly silky smooth edges). Also the gunfire from the videos we have seen looks weird, like the tracers are moving rectangular textures (which they used to use), while WOP actually look musch closer to the real thing, the bright tracer is blurred and leaves behind a wake as a bullet does.
Maybe I am just nit picking.

*edit - I was just reading this interview where Oleg states the engine is completely new and rebuilt, so I think we have to trust him on this one. For now until I see more gameplay I am going to put it as either: the artists/programmers used a similar method or procedure to generate the effect in the new engine, resulting in visual simularity that seems "out of place". But my god the Jaggies!
http://www.neocrisis.com/articles/19...over-interview
Well, as we first heard of this completely new engine beeing in development in 2004 and the first release date was in late 2006 I would be very amazed to hear that a bunch of talented developers have spent seven years modifying their old engine...
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