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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#28
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Guys, let's not point fingers and argue about what name is best from an aesthetic (and thus, purely subjective) point of view.
I don't care what the name is as long as: 1) It makes it clear that it's a game about flying airplanes in WWII, possibly making a mention of the sub-setting/theater of operations and 2) There's a small piece of text that makes it even clearer that it's made by the guys who made IL2 BUT it's completely new from the ground up and definitely not part of the original 10 year old series. My humble opinion is that if we want something done about it, it will need to be done just as a way to ensure better market penetration, as in "dear 1c team, we your fans fear you might lose some sales because of this" and not in a manner of "omg,lolz, this is a stupid title, plx change". I'm exaggerating here and ending up being a wannabe forum comedian with a bad taste in jokes, but you get my drift ![]() If there's a case to be presented to the devs and most importantly the publishers, it will have to be done this way. "Sirs, this might cost you money" would be enough to grab their attention. Why do we care? Because we want a game that will sell well enough so that we can see expansions in the future. Let's not complicate things any further than they have to be. If the community here is concerned about the title and wants to start a vote/poll or whatever let's start from the basic stuff instead of individually giving our own example. I'm sure that if it can be changed in the 2 months until release and we make the publisher realize what kind of title would be fitting for the game, they would have enough people getting paid to come up with a better name. The issue is not if or how much i like the name, but the two numbered points i made above and this: Quote:
We want it to install and play fine right out of the box with no or minimal hassle involved so that everyone can spend their time going "oooh" and "aaaah" and "did you see that?! amazing!" for the first few hours/days, without the slightest bit of sour taste involved in the process. And guess what, Oleg Maddox and his team want and need the same thing. Heck, even Ubi wants it. Just because they make a killing with other titles doesn't mean they want even one of their published games to do poorly, no matter how much of a niche genre it is in. ![]() |
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