![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
How far away are the trees and objects visible now?
Everything is looking great! Thanks Oleg.
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
|
#2
|
|||
|
|||
|
Amazing vehicles and ground objects. It's great to see your baby close to a release announcement. Congrats Oleg & Team.
|
|
#3
|
|||
|
|||
|
Seems like it's so close now that we could probably reach out and touch the DVD box
Excellent details and scenery objects (reclining lawn chairs around the table with the wine bottle, you can almost smell Galland's cigar burning nearby), but what i absolutely can't get over is how pretty the sum of its parts are. It's looking almost real in those ground level pictures and i don't mean photorealistic, but the way your eyes would perceive it. Also, the ambient lighting rocks and the terrain draw distance is insane, especially if you consider that we more or less know it will be manageable for most PCs. We've seen it running a bit jerky on an i5 with 2Gigs of RAM at highest detail settings in the Igrommir expo, so i think i'm going to be very pleasantly surprised with how it runs on my i7, 3GB RAM, Ati 4890, even if i have to turn off a couple of graphics options. Since it doesn't use tessellation yet, i guess most quad cores with a late DX10 series GPU will run it fine for the most part. I might stick an extra 3 Gigs of Ram in there if i need to (windows7 x64 hogs almost a gig, not to mention that i'd probably be running things like TrackIR and Teamspeak in the background as well) but i guess the rest will be more than enough to see it the way it appears in these screenshots and still maintain acceptable frame rates, which is just perfect for me. It's visually excellent so let's hope that along with a release date we'll get some of the really juicy bits in next week's update , like gameplay features/mechanics, sounds or even a full length promotional video that shows it all off. It's finally coming together and in a very good way. Can you hear that guys? It's the sound of cabbage crates coming over the brinney |
|
#4
|
|||
|
|||
|
briliant screenshots - looks exciting!!!
I would love to see at some point animated routines of "traffic" concerning people & vehicles within Airfield perimeter dealing with chores around the base. It should get to a point that the enviroment is alive ..... Last edited by I/ZG52_Gaga; 01-15-2011 at 11:48 AM. Reason: had an idea ... |
|
#5
|
||||
|
||||
|
Beautiful update, I have to say, that spit formation shot is just beautiful. The landscape, to me, looks perfect.
Is AA and AF a taboo subject, though? I can't image how that would have looked if they had been present.... Excellent work Oleg and co |
|
#6
|
|||
|
|||
|
Gun emplacement and slit trench interesting showing how objects can be embedded both below ground surface level and above rather than just placed on top. Probably this feature that will allow formation of actual bomb craters rather than simple surface representations?
|
|
#7
|
|||
|
|||
|
I didn't notice first off but there's a barrage balloon below the right wing tip of the lead Spitfire. Must be quite an altitude.
|
|
#8
|
|||
|
|||
|
Quote:
|
![]() |
|
|