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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 01-08-2011, 01:22 PM
R@S R@S is offline
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Quote:
Originally Posted by Ivana Dolbitch View Post
How does the tax system work? I started earning 2000 eldo a day when I took over the Army Base for Cyrus Lond. I wanted to increase taxes to acquire more money but that just gave me negative reputation in the base?
There are 10 levels, 5 being the "neutral" level. If you increase the tax level you'll get a popularity penalty, the higher the level, the faster popularity will decrease. A lower tax level does the opposite. To prevent misuse of the tax, and to find a balance, the sector in question will revolt and become neutral if popularity drops below 30. This means you can squeeze the population for a while, but then you must lower the tax level again if you want to keep control. Sectors have a different tax base, and this reflects the tax income. the more population a sector has, the more money you'll get from it.

The tax revenue is gathered in a tax account, you can set it to pay out directly or automatically move it into your personal bank account where it will generate interest.

Quote:
Originally Posted by Ivana Dolbitch
What about my savings account? Do I get any interest? I have about 160K in it and I haven't noticed any increase.
There is a 2% daily interest on your bank account, but you can increase/decrease it in the BlueSunMod.ini file.
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  #2  
Old 01-09-2011, 04:31 AM
fallschirmjager fallschirmjager is offline
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R@S, is Paquito a completely new head model?

I was wondering if I couldn't eventually model a new head for a character I'd like to see in 7.62mm?
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Old 01-09-2011, 02:47 PM
R@S R@S is offline
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Originally Posted by fallschirmjager View Post
R@S, is Paquito a completely new head model?
No, he's been pasted together using different parts from different characters.

Quote:
Originally Posted by fallschirmjager
I was wondering if I couldn't eventually model a new head for a character I'd like to see in 7.62mm?
I'm not sure, can you
But if you have time I'm sure there's a way to add a new head since it has no animations or bones, those are the ones that usually causes problems.
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Old 01-09-2011, 10:13 PM
waveform waveform is offline
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Ahem. Couple of small issues with the bank.

- I took a 1,000,000 Eldo loan but when I paid it back after about 28 days, no money was actually deducted from my account. The loan got paid (zeroed out) but the saldo remained the same. Anyone else having this? (I'm rich!)
- Don't you think 2% daily interest is bit high? Or perhaps the 10% loan interest on that 1M Eldo loan is bit low? Because if I deposit 1M on the account on Day 1, with 2% interest rate, that's 20k Eldos of free money per day, totaling to AT LEAST 600k at the end of the month, if you keep the saldo at 1M.
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Old 01-09-2011, 11:00 PM
R@S R@S is offline
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Originally Posted by waveform View Post
- I took a 1,000,000 Eldo loan but when I paid it back after about 28 days, no money was actually deducted from my account. The loan got paid (zeroed out) but the saldo remained the same. Anyone else having this? (I'm rich!)
Thanks for spotting it, I've fixed it already.

Quote:
Originally Posted by waveform
- Don't you think 2% daily interest is bit high? Or perhaps the 10% loan interest on that 1M Eldo loan is bit low? Because if I deposit 1M on the account on Day 1, with 2% interest rate, that's 20k Eldos of free money per day, totaling to AT LEAST 600k at the end of the month, if you keep the saldo at 1M.
Yeah, it feels a lot until you played the player campaign(Blue Sun missions) to the end. Many people make the same mistake, judging things before they played through the whole game. But if you feel it's too much, lower the Interest in the BlueSunMod.ini to 1.
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  #6  
Old 01-10-2011, 05:28 PM
waveform waveform is offline
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I DID play them all. And it's true that I started bleeding money as militia needed to be trained, but at that point I had 16 million... Maybe I will lower that interest rate to 1%.


But I still think that the option to take a 1M loan together with an account that nets 2% per day is a combination that makes things (financially) way too easy, right off the start. There's no penalty in just sitting on your hands for 6 months and watching the money grow, is there? I think the option should be delayed, or better yet, earned at a later point.
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  #7  
Old 01-11-2011, 04:52 PM
R@S R@S is offline
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Quote:
Originally Posted by waveform View Post
But I still think that the option to take a 1M loan together with an account that nets 2% per day is a combination that makes things (financially) way too easy, right off the start. There's no penalty in just sitting on your hands for 6 months and watching the money grow, is there? I think the option should be delayed, or better yet, earned at a later point.
I agree, and therefore there will be a CGL check in place. From the start the player can loan 10000, at CGL 3: 50000, at CGL 5:100000, at CGL 7: 500000,and at CGL 9:1000000.

D_F_N and I have been developing a new hospital treatment system and it will be included in the next version. This new system adds a penalty to the treatment of mercs in the form of time. When you talk to a doctor you'll be told how long the hospital visit will be for the injured merc, and if you leave him there he will leave your team. You can then pick him up again when he's fully recovered.

The repairing of weapons has also been changed, you can't repair them at shops anymore due to the new HLA launcher. I've added a dialog option to a few traders who will perform this task for you.
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