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  #1  
Old 01-06-2011, 06:41 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by HarryM View Post
You know there is a "Markings On/Off" switch under plane setup, right?
Not in multiplayer there isn't. That's only in the QMB.
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Old 01-06-2011, 07:47 PM
HarryM HarryM is offline
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Quote:
Originally Posted by ElAurens View Post
Not in multiplayer there isn't. That's only in the QMB.
Ah, thought it was there also. I do remember people being admonished for not having markings on in servers, maybe something is changed or I'm not remembering correctly.
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Old 01-06-2011, 08:40 PM
MD_Titus MD_Titus is offline
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use country none for online without markings, but the problem is, if in a german (or anything none-russian) plane, the ground control is russian.
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Old 01-06-2011, 10:47 PM
Ian Boys Ian Boys is offline
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well obviously they have to choose some language ....
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Old 01-06-2011, 10:55 PM
Hawker17 Hawker17 is offline
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Default FMB freezes

When i open "Crimea" map in FMB and just zoom in (not enter), the FMB freezes after a while. Need to do a hard reset on the pc.

I tested the same map in 4.09m and no problems with freezing.

Hope this can be solved.
  #6  
Old 01-07-2011, 09:23 PM
Pershing Pershing is offline
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Default BUG of MDS & IL2SC 2.02 (genadich's commander)

IL2SC 2.02 (genadich's commander) do not operate correctly with targets if there are some moving units (ships, tanks etc.) on the dogfight map.
I can watch a message 'Exeption rised [time] 'HMSPoWBB,1' is not a valid floating point value'. After the message command '<targets' shows no targets on map. That means, I'm afraid, that all servers under IL2SC 2.02 cannot operate correctly with MDS units.

Last edited by Pershing; 01-07-2011 at 09:26 PM.
  #7  
Old 01-07-2011, 10:21 PM
wildwillie wildwillie is offline
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I have a Dedicated Server running 4.10 and we are experiencing problems when the player count goes above 60 players. We routinely have 75 to 80+ players in during evening Euro time. Players will start to lag and get stutters to the point where players are getting kicked by the server. Also the server will eventually crash with the following in the console:

"No stack trace available --out of memory error" or similar wording

Any Ideas ?

WildWillie
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