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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Stopped bombing too, as long as blast effect, shockwaves and crew modelization is not done. I wait next patch.
Try skip bomb a DD with full AA with your method now. I personnaly want to play and have fun, not to fly 20 minutes to get killed instantly, and hit refly to have a second try 20 minutes later. |
#2
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indeed , thats a proplem on Dogifhgtservers.... at MOST times you are flying alone in your bomber/assault plane
![]() the the good old times of many COOP online wars looks like to be over ![]() attacking ships succsefully (read, to win the mission ![]() ![]() |
#3
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i get it now.
people want to be able to sink a DD all on there own, and its just not fair that you can't now ![]() |
#4
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No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.
I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity. In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers. Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work. I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war. I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!" |
#5
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Did you actually try to skip bomb in 4.10? You make it sound like the new fuse requires a college degree to master it...
I mean really... funny... ![]() In the time it took each person to post their complaints here, they could have learned how to skip bomb in 4.10!! ![]() ![]() ![]() |
#6
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#7
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#8
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The original author who made this model, had nothing to do with that, but with realistic naval battles, and a more realistic air to ground effectiveness. Don't forget that this addition is not only a 2 second fuse; it is also rockets and bombs dispersion and realistic torpedo release profiles. I will finish my involvement in this discussion by quoting what I previously said, which I think would be a good solution: Quote:
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#9
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And as I have stated the simpler solution would be to arm the bombs on their velocity when dropped so the arming takes place via the vane and not through the casings under 2 sec scenery contact.
An example of vane arming. http://www.freepatentsonline.com/2417418.pdf . Last edited by KG26_Alpha; 01-05-2011 at 08:29 PM. |
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