![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
S!
I rather buy my game as a hardcopy so I can have it on the shelf. Just in case. HAve used RoF plane store without a glitch and Steam too. But still..the game in the shelf is better Regarding the realism. People want realism that suits their needs and expectations. On the other hand combat sim fans scream and strive accuracy yet they do not want to have even a partial workload the real pilot had. To keep the "fun factor" so to say. Since when was war and dying fun or entertaining? Those vets did not complain about it and flew on, current pilots work under the ever increasing flood of information and advancing technologies in their planes.. Maybe I am one of those fanatics or minority that would not mind having to use the plane's systems as did the real pilots ages ago. To learn it, to see how demanding it really was to be a pilot. The full experience. For me it would be the immersion maker. Not every Joe Average or Fritz Kügelschreiber became a pilot or an ace |
|
#2
|
|||
|
|||
|
Those of you who are familiar with and have used "real world" flight simulators know that all the requested detail people whine about in IL2 and SOW is just not the norm for "real world" simulators.
Simulators generally have definite purposes and they are designed to achieve those purposes. That doesn't mean they have dzus fasteners graphically articulated throughout the skin of every aircraft. IMO, I am fine with IL2 detail levels... Great fixes are already underway with TD, improved AI, navigation, etc. On the fly weather changes would be a welcome improvement, along with a very comprehensive mission builder. The Online IL2 game is now and always has been the most popular of all the air combat flight simulators. Look at the continued interest in IL2 on all the forums that discuss air combat simulations. IL2 is always the most posted discussions. If BOB SOW wasn't a near term project and we knew nothing of it; the embellishments to IL2 available now would be suffice. Interest in IL2 would still be the front runner air combat sim, including all new and pending releases. |
|
#3
|
|||
|
|||
|
"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"
Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
__________________
Windows 7 Ultimate 64-bit AMD PHENOM II X4 965 BE 3.4GHZ 6MB SOCKET AM3 NVIDIA GeForce GTX 460 1 Gig ASUS M4A87TD EVO AM3 ATX 8 Gig DDR3 1333 RAM XFX BLACK EDITION 850W MODULAR PSU Track IR 5 X52 Pro SAITEK Pro Flight Rudders |
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
|||
|
|||
|
Quote:
Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
__________________
Windows 7 Ultimate 64-bit AMD PHENOM II X4 965 BE 3.4GHZ 6MB SOCKET AM3 NVIDIA GeForce GTX 460 1 Gig ASUS M4A87TD EVO AM3 ATX 8 Gig DDR3 1333 RAM XFX BLACK EDITION 850W MODULAR PSU Track IR 5 X52 Pro SAITEK Pro Flight Rudders |
|
#6
|
||||
|
||||
|
quote
"At the same time a few users would like too much realistic control of aircraft using all the devices like in real life" The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-02-2011 at 11:40 PM. |
|
#7
|
|||
|
|||
|
Quote:
|
|
#8
|
|||
|
|||
|
Quote:
Developing is difficult without someone willing to finance the project. Last edited by swiss; 01-02-2011 at 11:56 PM. |
|
#9
|
|||
|
|||
|
Make it look and behave as close to reality as possible, depending on technical possibilities, thats the main idea of the simulation. That is the rule, the low that was written by Oleg and his team in the Il-2 Sturmovik 10 years ago.
And 90% of the business success depends only on marketing, but not on the product. We have on the market one really successful "next generation" unfinished WWI simulator, and one absolutely incredible modern aviation simulator with no success at all. RoF's idea of the product safety and idea to sell same product many times by selling new planes is really fine. I hope that we will see same professionalism from BoB's sellers. |
|
#10
|
|||
|
|||
|
Quote:
WWII aircraft like the Spitfire are not too complex at all. Many who flew into battle in these were kids with just a handful of hours on type. I think the problem is the culture of instant gratification for minimal effort and the short attention span of the modern gamer. I still believe we should be aiming for a sim as realistic as the technology will allow and dumb down through options. If there is concern about casual gamers giving up after selecting full real (for ego reasons) then hide the full real option in a config file that can be changed by those who are ready for it. I never used to be able to cope with full switch but now I think I'd lose interest if it wasn't there. People need a pathway to follow as they gain more experience. There really is no need to be hobbled by the demands of the casual simmer. There can be fun in complexity....it's the feeling of achievement/accomplishment when you work at something difficult until it becomes almost second nature. In a small way you've faced and overcome the same problems as those great airman you've read so much about. You begin to think like they did and through that you get a better understanding of the accounts they've left us. I do understand that some people just want to blast something as quickly as possible though. |
![]() |
|
|