![]() |
|
Star Wolves 3D space RPG with deep strategy and tactical elements |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
GOT IT TO WORK!!!!!
Finally defeated the evil 3D Max exporter..I simply used a Truespace .obj exporter plugin and now it works! The Dedalus carrier is finished, the Prometheus Warship is almost done and the Thunderbolt missile carrier is also almost done! Expect 3 new ships soon ![]() |
#2
|
|||
|
|||
![]() |
#3
|
|||
|
|||
![]()
Looks good. It still needs some lights, exhaust fires, etc. I suppose this little hole in the front is a docking bay?
btw I'm very interested how do you import the obj's to the game. I've tried IMDExporter but it always loose collision spheres during import. |
#4
|
|||
|
|||
![]()
IIRC, when I was using 3D Max, I just placed several spheres for collision detection and exported with that.
I've yet to test if the same approach works with Truespace. That Deledaus above has no collision speheres...yet. |
#5
|
|||
|
|||
![]() |
#6
|
|||
|
|||
![]() |
#7
|
|||
|
|||
![]()
Frak...it appears adding collision spheres in Truespace is not the same as it is in 3DMax....
This is bad news...bad news. .obj created in Truespace can be converted by IMD editor, but so far I havn't found a way to add colission detection. 3D Max on the other hand can add it, but 90% of .objs created with it give IMD errors.... |
![]() |
|
|