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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 12-29-2010, 02:06 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Originally Posted by moilami View Post
Anyway you Sir should join in New Alliance against The Red Menace After doing some research I though saw that you have already been contacted Anyway I seriously hope to fly on your side* soon in SEOW.
Edit: *As long as it is Axis.
I'm not sure what you're saying .. could you please pm me a link of the of this "New Alliance"

All the best!
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  #152  
Old 12-29-2010, 02:07 PM
moilami moilami is offline
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I PM you details.
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  #153  
Old 12-29-2010, 02:11 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Originally Posted by Korn View Post
Originally Posted by KG26_Alpha
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!
I wouldn't know the RL situation .. but the game situation became a Real bitch ...

Even an enemy seagull can throw you off your imelman routine and send the bomb to a

henn house near by, if not to hell lol
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  #154  
Old 12-29-2010, 05:19 PM
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TheGrunch TheGrunch is offline
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Originally Posted by ElAurens View Post
I was just online on my Test Center map with Monguse and several other experienced pilots.

Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief.
I'm beginning to wonder whether this is an issue with online play and the effect of lag on the fusing or something odd like that...I experience none of the randomness you describe. Either I drop too late or too early and miss, or I drop too low and it doesn't go off, and I can almost invariably identify what it was that I did wrong. That attitude of the aircraft at the drop is important as well. Do you have such obvious issues with the fusing offline?

Last edited by TheGrunch; 12-29-2010 at 05:24 PM.
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  #155  
Old 12-29-2010, 05:20 PM
Mustang Mustang is offline
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Old Times

No more .....
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  #156  
Old 12-29-2010, 05:24 PM
Letum Letum is offline
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Originally Posted by Mustang View Post
Old Times

No more .....
He says he is releasing at 150 feet in a slight climb.

With the new delay, the bomb will detonate when dropped at just below 100ft flying level.

150ft in a slight climb will work perfectly with plenty of room for error.
The events in that video will work just as well now as they did before.

Last edited by Letum; 12-29-2010 at 05:26 PM.
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  #157  
Old 12-29-2010, 05:39 PM
Mustang Mustang is offline
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  #158  
Old 12-29-2010, 06:02 PM
[URU]BlackFox [URU]BlackFox is offline
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Originally Posted by LoBiSoMeM View Post
One more video I do now:



I don't need to change a thing in my bombing runs over ships. And is good to newbies with 0 sec delay to don't blow their aircrafts...
Doesn't seem to be a big complication. Skip bombing still rulez!
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  #159  
Old 12-29-2010, 06:31 PM
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ElAurens ElAurens is offline
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Originally Posted by TheGrunch View Post
I'm beginning to wonder whether this is an issue with online play and the effect of lag on the fusing or something odd like that...I experience none of the randomness you describe. Either I drop too late or too early and miss, or I drop too low and it doesn't go off, and I can almost invariably identify what it was that I did wrong. That attitude of the aircraft at the drop is important as well. Do you have such obvious issues with the fusing offline?
I'm beginning to wonder if the online component is indeed a part of this.

One of the guys made several drops from the recommended altitude/speed, got no "torpedo failed" text, yet his torps never were seen to run in the water and never exploded either.

I'm beginning to think that the MDS is a culprit here.
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  #160  
Old 12-29-2010, 06:52 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ElAurens View Post
I'm beginning to wonder if the online component is indeed a part of this.

One of the guys made several drops from the recommended altitude/speed, got no "torpedo failed" text, yet his torps never were seen to run in the water and never exploded either.

I'm beginning to think that the MDS is a culprit here.
Maybe, because in all my offline tests all OK, just need to respect the "2 sec rule". I can do all kinds of bombing runs, even skip bombing.

But online, I don't know. Will test tonight!
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