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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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#2
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Thanks. What program do you use to convert from 3dsmax to sw3 file format?
Is it possible to download your previous mods (for sw1, sw2)? |
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#3
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Alas, those mods are long gone, but I'll make everything I have available for download shorty. The Falcon & Phoenix fighters and the XAC Vindicator cannon have survived
Good news - the Dedalus carrier is finished. I tired converting it today, but IMD editor throws a fit (flotaing point operation error). Could be that exporting to .obj isn't going smoothly...and I can't recall what export options I was using before.. Last edited by TrashMan; 12-30-2010 at 01:41 PM. |
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#4
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Here...
I have uploaded 2 files. http://www.mediafire.com/?kvh2hd92t6lrv The first one contains all the files needed to make the 2 fighters (and the gun) work - interface icons, slot files, textures, meshes and all the xml entries (in a text file) with instruction on where they have to go. The only thing missing is the trader script to actually buy them. I also included a xls sheet with detailed information on all the weapons and ships in game. The second file contains the 3ds and texture of the Dedalus space carrier. I'+m having trouble converting it, if someone else wants to give it a shot... |
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#5
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GOT IT TO WORK!!!!!
Finally defeated the evil 3D Max exporter..I simply used a Truespace .obj exporter plugin and now it works! The Dedalus carrier is finished, the Prometheus Warship is almost done and the Thunderbolt missile carrier is also almost done! Expect 3 new ships soon |
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#6
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#7
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Looks good. It still needs some lights, exhaust fires, etc. I suppose this little hole in the front is a docking bay?
btw I'm very interested how do you import the obj's to the game. I've tried IMDExporter but it always loose collision spheres during import. |
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