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  #1  
Old 12-29-2010, 02:30 PM
Roblex Roblex is offline
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Quote:
Originally Posted by PE_Tigar View Post
Spent an hour or so yesterday practicing blind landings. Here are some observations (not necessarily bugs):

- runway lights intensity is very low, and they're practically useless. What is the distance from the field when they can be turned on? I tried calling for lights on outer and on inner marker and nada, they switched them on when I was maybe 200m from rwy threshold - needless to say they were of no use then.
I was about to post that I could not get runway lights to turn on at all. What is the procedure? Do you request them then when you get no response just assume that they will switch on just before you touch down? I edited the mission and added the same type of lights along the the runway but with no ownership and they show up fine as long as you are at the right angle but I never saw the threshold lights turn on. If they dont turn on until 200m then they were probably under my nose before they turned on, especially as without threshold lights I was landing long to avoid landing before the invisible runway started!
  #2  
Old 12-29-2010, 02:54 PM
swiss swiss is offline
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KI84

Both, board weapons fire too low, never cross the "sighting line".
  #3  
Old 12-29-2010, 03:20 PM
Majo Majo is offline
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Default Hs129 bomb droping sequence evaluated.

Please,
Can you evaluate the bomb dropping sequence for the Hs129?

See images.



Thanking you in advance, Salutes.
  #4  
Old 12-29-2010, 03:53 PM
mkubani mkubani is offline
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Majo, could you please give more details how you released the bombs? With one push of the trigger you have released what's on pic. 1 and another push, you have released pic. 2?


Quote:
Originally Posted by Majo View Post
Please,
Can you evaluate the bomb dropping sequence for the Hs129?

See images.



Thanking you in advance, Salutes.
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  #5  
Old 12-29-2010, 04:04 PM
Viikate Viikate is offline
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Quote:
Originally Posted by Majo View Post
Please,
Can you evaluate the bomb dropping sequence for the Hs129?

See images.


I cannot see the image, but I think I know what you mean and it's fixed already.
  #6  
Old 12-29-2010, 03:41 PM
IceFire IceFire is offline
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Quote:
Originally Posted by swiss View Post
KI84

Both, board weapons fire too low, never cross the "sighting line".
Which Ki84? I tried A and B and they hit dead center at my convergence point. It's not a really stable gun platform so it's hard to hold but it seems to be fine... Double check convergence values?
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  #7  
Old 12-29-2010, 03:50 PM
Sven Sven is offline
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my machine guns in the ki-84 fire spot on, but the cannons never cross the X mark in the middle, they are firing 2 mm too low, I'm checking my convergeance right now. What is yours IceFire?

EDIT, changed some setting now the guns in my wing fire spot on as well, strange though I thought gun-convergence meant the distance where the bullets cross each other, not the angle in which they fire vertically.

Last edited by Sven; 12-29-2010 at 03:56 PM.
  #8  
Old 12-29-2010, 04:58 PM
swiss swiss is offline
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Quote:
Originally Posted by Sven View Post
, strange though I thought gun-convergence meant the distance where the bullets cross each other, not the angle in which they fire vertically.
Should be both.
That's why it's a bug.
They must cross the sighting twice


(ok, there is a point right in front of the airplane where they cross(touch) the sight only once, but...
  #9  
Old 12-29-2010, 09:10 PM
Tolwyn Tolwyn is offline
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Question How Dark is Too Dark?

During flights in certain regions with a new moon, the way the "dark" is implemented (looks like a black filter or some subset code of black out code) seems overdone.

You can barely even read your instruments. Shouldn't your instruments illuminate with disregard to the phase of the moon? It's almost as if you're flying in a haze (this affects the light objects as well, as only the placeable campfire actually will illuminate the terrain around it).

Recommend modifying the light objects to illuminate terrain, and make "lunar effect" (darkness) an option in the mission file (recommended) or difficulty option.

I like and appreciate the effort, but the implementation seems gimmicky.
  #10  
Old 01-04-2011, 10:17 AM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by Roblex View Post
I was about to post that I could not get runway lights to turn on at all. What is the procedure? Do you request them then when you get no response just assume that they will switch on just before you touch down? I edited the mission and added the same type of lights along the the runway but with no ownership and they show up fine as long as you are at the right angle but I never saw the threshold lights turn on. If they dont turn on until 200m then they were probably under my nose before they turned on, especially as without threshold lights I was landing long to avoid landing before the invisible runway started!
I saw your other post, but since we're getting no info from TD, we can at least discuss this ourselves You can request lights anywhere, but they get activated only when you hear "Roger" in response to the request. I was asking whether the distance from the lights when they will actually be lit is set, and to what value, and if we could change that distance to something reasonable (like inner or outer marker).

In general, I don't have a clue how those dim lights they've put into the mission would be of any use. Nowadays rwy lights are directional and not dimmed in any way, in WW II - I don't know, but the lights that you've added to the mission look more likely and are more useful.

Oh and one other thing DT, can we please get the landing lights for B-25?. Here's one B-25 J that definitely has them...


Last edited by PE_Tigar; 01-04-2011 at 10:29 AM.
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