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  #1  
Old 12-28-2010, 06:10 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by _RAAF_Furball View Post
Could I please have an official reply to CRT=2 and CRT=1 not allowing players to join a server? (see pages 2, 10, 16 & 17)
Confirmed as a bug, can happen at special circumstances.
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  #2  
Old 12-29-2010, 04:49 AM
_RAAF_Furball _RAAF_Furball is offline
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Originally Posted by _RAAF_Furball:
"Could I please have an official reply to CRT=2 and CRT=1 not allowing players to join a server? (see pages 2, 10, 16 & 17)"

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Confirmed as a bug, can happen at special circumstances.
Thank you.
Will it be fixed?
There are many who don't like MODs.
  #3  
Old 12-29-2010, 05:26 AM
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FlyingShark FlyingShark is offline
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The following is not a 4.10 bug but a major Il2 flaw from since the beginning, I first didn't want to post it here because it's not a 4.10 bug but I decided to post it anyway as I think it can be no big deal for you people to fix.
If you use certain products like Saitek or CH products throttle quadrants, you have to give serveral attemps to get to either full power or 0 power, the same with full or 0 prop pitch. I have watched ingame and noticed that the according handles move slower than your phisical movement on the handles.
Maybe we could get a fix for this in 4.101?


~S~
  #4  
Old 12-29-2010, 06:32 AM
indy indy is offline
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Quote:
Originally Posted by FlyingShark View Post
The following is not a 4.10 bug but a major Il2 flaw from since the beginning, I first didn't want to post it here because it's not a 4.10 bug but I decided to post it anyway as I think it can be no big deal for you people to fix.
If you use certain products like Saitek or CH products throttle quadrants, you have to give serveral attemps to get to either full power or 0 power, the same with full or 0 prop pitch. I have watched ingame and noticed that the according handles move slower than your phisical movement on the handles.
Maybe we could get a fix for this in 4.101?
~S~
Hello,
If you'll take a look into conf.ini file and find strings like
X=0 10 20 30 40 50 60 70 80 90 100 0
in the joistick control sections. Probably you'll see that first and/or last number are not zero.
Accidentially time to time this numbers are not equal to zeroes. Don't know why. But if you want to use entire joystick diapason these numbers should be equal to zero. This is the reazon of your issue.
I faced this issue only once. And when I set zero to the last and first position everithing came ok with joystick.

Cheers.

Last edited by indy; 12-29-2010 at 06:35 AM.
  #5  
Old 12-29-2010, 06:55 AM
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Fenrir Fenrir is offline
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The MkVc cockpits are incorrectly positioned - vertical position 1m too high.







Also the spinner is too long - there should be a gap of only 1/4" between the rear of the prop and the cowling.

Be nice to see these fixed chaps, specially as it's just a couple lines in the hier file.

Cheers!
  #6  
Old 12-29-2010, 11:36 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Fenrir View Post
Be nice to see these fixed chaps, specially as it's just a couple lines in the hier file.

Cheers!
Yeah, its good to know, that everyone seems to be sure, how to do something best and how we have to do it.

However, we will probably going to adjust that, still... that is an old known issue and not a 4.10 bug!
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  #7  
Old 12-29-2010, 11:50 AM
ImpalerNL ImpalerNL is offline
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There are no specifications and descriptions in the object viewer for some of the new airplanes.
There is only a blank page.

Last edited by ImpalerNL; 12-29-2010 at 11:54 AM.
  #8  
Old 12-29-2010, 11:56 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Caspar, for the Mk.Vc, if you still have some time for it please add some loadouts (fuel tank and bombs). The guy above is also right for the spinner.
Second, an Mk.Vc L.F. would be a nice addition. It's one of the most usefull aircraft in IL2's campaign.

We have mod but would be great have finally the Mark Vc fixed as an official release.

P.S.: Also Mk.VIII would be nice with some bombs. If i remeber well, wings are yet coded for it, so it would be "only" a java work in the aircraft file.

Last edited by 150GCT_Veltro; 12-29-2010 at 03:58 PM.
  #9  
Old 12-29-2010, 03:16 PM
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Fenrir Fenrir is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Yeah, its good to know, that everyone seems to be sure, how to do something best and how we have to do it.

However, we will probably going to adjust that, still... that is an old known issue and not a 4.10 bug!
Sorry caspar, didn't mean to be flippant or disrespectful.

I thought that the hier edit was the fix as I was able to *correct* it with a modded install apparently quite simply - are there further ramifications and complications to this then?

And yes, I know it's an old bug but I wondered if it had gone overlooked; the only reason I highlighted it was because with all the new stuff and bits to fix from 4.10 it might have got overlooked again, and considering it gives Spitfire Vc flyers - and I'm one of them, btw - an advantage in deflection shooting and general visibility I thought it was an important one.

I did send Oleg and 1c this stuff long long ago too, so do not feel I'm picking on you, just a gentle reminder!

Thanks for 4.10, your hard work is greatly appreciated from me and also my squad! Much obliged mate.
  #10  
Old 12-29-2010, 01:52 PM
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FlyingShark FlyingShark is offline
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Quote:
Originally Posted by indy View Post
Hello,
If you'll take a look into conf.ini file and find strings like
X=0 10 20 30 40 50 60 70 80 90 100 0
in the joistick control sections. Probably you'll see that first and/or last number are not zero.
Accidentially time to time this numbers are not equal to zeroes. Don't know why. But if you want to use entire joystick diapason these numbers should be equal to zero. This is the reazon of your issue.
I faced this issue only once. And when I set zero to the last and first position everithing came ok with joystick.

Cheers.
Hey, thanks for this.

~S~
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