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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 12-28-2010, 01:51 PM
BB Shockwave BB Shockwave is offline
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Or bring Witch Hunters, Phantom them and Shackle those Goblins. I know those guys are pretty weak in combat, but they are excellent crowd control against mages.
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Old 12-28-2010, 01:59 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
Or bring Witch Hunters, Phantom them and Shackle those Goblins. I know those guys are pretty weak in combat, but they are excellent crowd control against mages.
Yeah, although I was going for a semi-fast run, so I couldn't afford to carry them. Plus, they are harder to keep alive.

But, in one battle witch hunters spawned alongside with goblin shamans AND I always have rune mages with me.

So, I got lucky and summoned some witch hunters, ah... no more worries.

As a mage, I have been dealing with geyser freaks by using ... Rune Mages, Dragons, and the new Dragon of Chaos and Ancient Phoenix. Surprisingly muuuch easier to deal with.

Once I use lower level units, I basically need a paladin for more efficient resurrection.
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Old 12-28-2010, 04:07 PM
BB Shockwave BB Shockwave is offline
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I am around level 25 now, and found Rune Mages to be... too costly. I mean, I need those runes for vital skills, and without at least 10 runes of each lying around, Rune Mages are nothing special (not for that Leadership cost).
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Old 12-28-2010, 05:37 PM
ckdamascus ckdamascus is offline
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I am around level 25 now, and found Rune Mages to be... too costly. I mean, I need those runes for vital skills, and without at least 10 runes of each lying around, Rune Mages are nothing special (not for that Leadership cost).
Yeah, you really need some powerful strategies to do it. Totally worth it for me though. I ended up soloing most of the early game with just one Rune Mage (found the Jesus Sandals, er... Sandals of the Martyr).

That said, I only care/need magic runes to be up to around 17-18 so I can get Sheep.

The mind runes are somewhat useful to raise the Rune Mage's life, the might runes are totally worthless to me for the Rune Mage.

I suppose it makes sense that this is why the Rune Mage is most ideal for Mage classes. For any other class, it can be really painful, as they really need to get some magic powers, and have verry few magic runes to work with early on.

Last edited by ckdamascus; 12-28-2010 at 05:57 PM.
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