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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-27-2010, 12:57 PM
W32Blaster W32Blaster is offline
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how many people do you think you will get online one server with options 1-100?

Just do some training and hone your skills. It´s as easy as that.
Same like if you fly a fighter: no skill, no success
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  #2  
Old 12-27-2010, 02:11 PM
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Furio Furio is offline
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Quote:
Originally Posted by W32Blaster View Post
how many people do you think you will get online one server with options 1-100?
I’m not sure to understand this point. Are you worried to have too many different servers? Or are you saying that most people would prefer maximum difficulty level? In any case, minorities should be tolerated (by the way, talking of majority, most Il2 users fly offline).

As for the training, I train as much as I like. Also, I believe that El Aurans, KG Alpha and others are trained well enough, so, why should they not have their options with bombs?

Just to summarize: many people on this thread feel that the new fusing system is unrealistic. Some are asking for corrective action, others to have the option to restore the old system (if I’m not mistaken). I agree with both, and believe that an option does not subtract anything to anyone, you included.
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  #3  
Old 12-27-2010, 03:12 PM
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robtek robtek is offline
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There is only minimal training needed to learn the procedures for successful bombing runs.
But then, most fighterpilots fly by the seat of their pants and only care fore the most essential procedures like take off and sometimes landing.
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  #4  
Old 12-27-2010, 03:48 PM
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ElAurens ElAurens is offline
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Stop being condecending robtek.

There is nothing realistic about this approach to bomb fusing and DT has provided no info to the contrary. It was one person, or group of persons decision on what they felt was better. Not more historic, not better for the sim in general, just a method picked out of a hat to change something just because they could, to suit their personal vision of what the sim should be like.

Scalability has always been the hallmark of IL2, but I see now that the sim will be pushed into an even smaller niche of uber difficulty for the sake of it.

Good luck with that.
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  #5  
Old 12-27-2010, 04:50 PM
Aracno Aracno is offline
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Originally Posted by ElAurens View Post
Stop being condecending robtek.

There is nothing realistic about this approach to bomb fusing and DT has provided no info to the contrary. It was one person, or group of persons decision on what they felt was better. Not more historic, not better for the sim in general, just a method picked out of a hat to change something just because they could, to suit their personal vision of what the sim should be like.

Scalability has always been the hallmark of IL2, but I see now that the sim will be pushed into an even smaller niche of uber difficulty for the sake of it.

Good luck with that.
Why are you so pissed?
Why so catastrofic?
The game will finish for a difference of few second or few meter in skip bombing?
No one of TD sayd "you are totally wrong, we have the only true", probably both the solution, the old and the new, are not perfect, but be sure, the guys did it with good intention, for sure not against you.
I think that now FEEL more realistic, but i will not cry if the group may decide to go back to the stock feature and i will not exult if remain as it is now.
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  #6  
Old 12-27-2010, 06:36 PM
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Fenrir Fenrir is offline
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Originally Posted by ElAurens View Post

There is nothing realistic about this approach to bomb fusing and DT has provided no info to the contrary.
Yes, there is, it has been demonstrated repeatedly in the previous pages. Besides, where is your evidence to counter DT's decision? In all your posts I have seen nothing, no links, not a single scrap of video, photographic reference or document. You have a duty to verify the veracity of your claims too you know.

Quote:
It was one person, or group of persons decision on what they felt was better. Not more historic, not better for the sim in general, just a method picked out of a hat to change something just because they could, to suit their personal vision of what the sim should be like.
And how is that any different from your stance?!?! You seem like an intelligent guy El, surely you're aware of the hypocrisy of this statement?

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Scalability has always been the hallmark of IL2, but I see now that the sim will be pushed into an even smaller niche of uber difficulty for the sake of it.
Ok, the "let's make it an option" stance would seem like the easy way out, and in some regards I agree but it would seem like a lot of work to implement, when all it requires is for some folks here to adjust there technique - a challenge, sure, but that's what keeps us on our toes and keeps us playing the game. Pushing you out of your comfort zone and providing you with an impetus to improve and adapt to new problems.

Geez it took me 4 or 5 goes to test and then adjust my technique sufficiently to hit ships regularly. Read back through the posts El, you'll see plenty of people able to manage this 'impossible' task.

But then I suspect you aren't reading the posts. Cos you seem to keep repeating the same old line without having addressed any other posters - unless they agreed with you; naturally.....
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  #7  
Old 12-27-2010, 06:45 PM
kimosabi kimosabi is offline
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I vote moar xxxx in the cockpit. I'm sick of those xxxless pin-ups.

Last edited by KG26_Alpha; 12-27-2010 at 07:06 PM. Reason: inappropriate language
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  #8  
Old 12-27-2010, 07:57 PM
swiss swiss is offline
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Quote:
Originally Posted by kimosabi View Post
I vote moar xxxx in the cockpit. I'm sick of those xxxless pin-ups.
they were standard that time.
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  #9  
Old 12-27-2010, 11:04 PM
moilami moilami is offline
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Quote:
Originally Posted by kimosabi View Post
I vote moar xxxx in the cockpit. I'm sick of those xxxless pin-ups.
I agree on that the new bomb fusing could be an option. More choise for people. That said, I gladly took more difficult to use bombs since the previous bombs were just ridiculous. Just a pity that it seems skip bombing possibly took a step in the wrong direction.

In 4.09m I could Fly 3m above the target and drop the bomb, get direct hit, and escape from the blast. From what I have read that would not had been possible in real. If the arming mechanism works as explained here, that is the bomb gets armed if the arming propeller turns enough, then this 2 secs wait appears to be like good enough implementation if it took about 2 secs in real for the propeller to arm the bomb.

Anyway I am pretty sure TD is not surprised about all complaining. If a game is much liked any changes into it will cause yelling and uproar somewhere.

Now I want to hear what the Bomber Girl says about all this



Oh she said to me ignore them and come be my rear gunner Will do..


Edit: Photo by Cindi Broome photography.
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  #10  
Old 12-27-2010, 04:06 PM
moilami moilami is offline
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Quote:
Originally Posted by robtek View Post
There is only minimal training needed to learn the procedures for successful bombing runs.
But then, most fighterpilots fly by the seat of their pants and only care fore the most essential procedures like take off and sometimes landing.
Rofl Yappers can't even do takeoffs and especially landings right


Edit: The word "Yapper" refers to typical fighter pilot. I can only imagine how a voice echoes in their head "ME MUST SHOOT STUFF NOW ME GO NOW ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME ME MY STATS MY STATS ME ME ME ME ME ME ME MY STATS ME ME ME ME". They know nothing of team work and imagine air warfare is like in some µ$ Aces High or whatever shitty sim where they can shoot in ez mode 10 - 20 planes down each mission and feel they are aces.

Last edited by moilami; 12-27-2010 at 04:23 PM.
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