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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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#2
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![]() Notice the 'Safety' bucket over the fuse! To be fair the bomb (500lb or 1000lb it was quite big, near Myola) was safe in the bomb bay of the plane when it ended up here and the US Team that rendered it safe were more interested in recovering the Crew from the wreckage. It had been burried but it was uncovered years later by the locals for tourist purposes. Cheers! Last edited by Skoshi Tiger; 12-27-2010 at 03:06 AM. |
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#3
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Thank you Uther and Alpha for seeing my point in this.
There is nothing historical about picking a 2 second arming time, and certainly nothing historical about the arming being stopped by the bomb skipping on the water before impact with the target ship. This is a case of making something more difficult in the misguided belief that higher difficulty always equals higher realism. This needs to be optional, just like the new pilot health, structural damage, and engine damage selections (All of which I approve of by the way).
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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arming time is wrong. It's wrong in so far as the arming is dependent on the number of revolutions the vane must take, but two seconds sounds like a reasonable length of time for the vane to make those rotations. |
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#5
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The problem is the casing deciding the fusing on contact with scenery.
Velocity should decide the vane arming the bomb on release. The vane still turns on bounce or skipping due to velocity of the bomb. But if it was done as suggested to stop DF server airfield killing at spawn perhaps a velocity solution would be better than 2 sec arming delay ? |
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#6
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