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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It does not matter what part of the bomb takes the impact. The fuse at the rear of the US bombs would never actually touch the ground at all, but it just as capable as the front fuse when it comes to causing detonation. It's not like the bomb has a button at the front and when the button gets pressed by the ground it goes off. These kind of "protruding striker" bombs where used for special bomb types (i.e. para-frags use a protruding striker), but it is the exception with GP bombs. The majority of US bombs of this era used an inertial detonator. The detonator fired when a sufficient inertial force was put upon the bomb. With inertial detonators, it doesn't matter if the ground strikes the fuze head, the bomb case, the tail fins or anywhere else. Just so long as it hits hard enough. |
#2
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And what would happen when the detonator was triggered while the fuse wasn't armed, yet? Take skip bombing, the detonator would be triggered by each hit on the water. If it wasn't armed at the first impact, would the detonator be broken or could it still be set off with the second impact?
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#3
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electronic circuit (electronic vacuum tube detonators where common, even in ww2) or by completing the mechanical device that was the detonator. In other words, impact before arming by the vane will do nothing to the bomb unless the vane is damaged. edit: A requirement of all US fuses (bomb and shell) was that they had to be able to make them selves permanently safe by safe self destruction of the fuze, but I have no idea under what circumstances they would do this. Quote:
Wow...that's his point? If it is, he has confused it a bit. Assuming the vanes are still working after they hit the water, yes, they should continue to spin and arm the bomb if they continue to have air passing them. Last edited by Letum; 12-26-2010 at 03:02 PM. |
#4
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It took me some time to figure it out but I think thats what he means with "the casing doesn't matter, it's all about the detonator". I'm sure he will clarify soon.
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#5
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If his point is that the arming vane will continue to arm the bomb after the bomb takes impacts that don't damage the vane, he is right. It was making this and being in the DBS that got me interested in US bombs. ![]() You can see part of the rear fuze there. The vane is on a long spindle so that it isn't in the dead air directly behind the bomb. The rear fuze is both a back up, in case of failure of the front and also because time delay fuzes where fitted to the rear fuze only to protect the time delay from impact damage. Last edited by Letum; 12-26-2010 at 03:31 PM. |
#6
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Jesus... all this talk about going back, deactivating a good thing just because that old story of "...my grand father told me".
How about you ask for the proper solution? How about an option to set the detonator(s) arming delays in "arming screen"? This way the paranoids can set 10 minutes of delay so they can relive the spinner sceene from "Pearl Harbour" over and over and the schizoids could set it to zero and fly with a sadistic grin on their face. DOOOH... ...I like those people with so wide views that always when in problem they go for the "fall back" option... "disable Antialiasing and your problem goes away", "Unplug your HOTAS and play with keyboard... no reversal bug there" etc etc etc... many of us have to know this... type. |
#7
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One more thing that might be of interest....
At the start of the war, ground crews used to turn the spinners/vanes round a few turns so that the bombs would arm more quickly for low-level attacks. However, fuze designs where soon changed to prevent the ground crews doing this. I suppose someone thought it might be dangerous. |
#8
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well, i've just been messing around offline practising skip bombing.
It took me about 5 go's to learn the new technique needed to skip bomb in 4.10. its still easy, you just need to adjust what you used to do a little a bit. I just hit 5 times in a row. Wow, the sky is falling in ![]() |
#9
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Sounds like the perfect solution to me.For now,skip bombing (such as bombing tanks in online wars) is kaput.
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#10
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