Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-26-2010, 02:39 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by Wutz View Post
What is there not to understand????
What sets of the darn bomb is the DETONATOR not the casing or any other part of the bomb touching anything..............

It does not matter what part of the bomb takes the impact.
The fuse at the rear of the US bombs would never actually touch the ground at all, but it just as capable as the front fuse when it comes to causing detonation.

It's not like the bomb has a button at the front and when the button gets pressed by the ground it goes off. These kind of "protruding striker" bombs where used for special bomb types (i.e. para-frags use a protruding striker), but it is the exception with GP bombs.

The majority of US bombs of this era used an inertial detonator. The detonator fired when a sufficient inertial force was put upon the bomb.
With inertial detonators, it doesn't matter if the ground strikes the fuze head, the bomb case, the tail fins or anywhere else. Just so long as it hits hard enough.
Reply With Quote
  #2  
Old 12-26-2010, 02:42 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

And what would happen when the detonator was triggered while the fuse wasn't armed, yet? Take skip bombing, the detonator would be triggered by each hit on the water. If it wasn't armed at the first impact, would the detonator be broken or could it still be set off with the second impact?
Reply With Quote
  #3  
Old 12-26-2010, 02:55 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by JtD View Post
And what would happen when the detonator was triggered while the fuse wasn't armed, yet? Take skip bombing, the detonator would be triggered by each hit on the water. If it wasn't armed at the first impact, would the detonator be broken or could it still be set off with the second impact?
Typically, the vane completes the detonator, either by completing the
electronic circuit (electronic vacuum tube detonators where common, even in
ww2) or by completing the mechanical device that was the detonator.

In other words, impact before arming by the vane will do nothing to the bomb unless the vane is damaged.

edit: A requirement of all US fuses (bomb and shell) was that they had to be able to make them selves permanently safe by safe self destruction of the fuze, but I have no idea under what circumstances they would do this.

Quote:
Originally Posted by Tbag View Post
Wutz makes a simple and as far as I can tell valid point:

The game should count the time between bomb release and the bomb hitting the ship. If I understand correctly the game currently measures the time between bomb release and the bomb hitting the water!?

Wow...that's his point? If it is, he has confused it a bit.

Assuming the vanes are still working after they hit the water, yes, they should continue to spin and arm the bomb if they continue to have air passing them.

Last edited by Letum; 12-26-2010 at 03:02 PM.
Reply With Quote
  #4  
Old 12-26-2010, 03:03 PM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

It took me some time to figure it out but I think thats what he means with "the casing doesn't matter, it's all about the detonator". I'm sure he will clarify soon.
Reply With Quote
  #5  
Old 12-26-2010, 03:22 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by Tbag View Post
It took me some time to figure it out but I think thats what he means with "the casing doesn't matter, it's all about the detonator". I'm sure he will clarify soon.
Hmm...if his point is that impacts to the casing won't cause detonation after the bomb is armed, he is wrong. that's how I read it anyway.
If his point is that the arming vane will continue to arm the bomb after the bomb takes impacts that don't damage the vane, he is right.

It was making this and being in the DBS that got me interested in US bombs.

You can see part of the rear fuze there. The vane is on a long spindle so that it isn't in the dead air directly behind the bomb.
The rear fuze is both a back up, in case of failure of the front and also because time delay fuzes where fitted to the rear fuze only to protect the time delay from impact damage.

Last edited by Letum; 12-26-2010 at 03:31 PM.
Reply With Quote
  #6  
Old 12-26-2010, 03:31 PM
zaelu zaelu is offline
Approved Member
 
Join Date: Mar 2008
Posts: 86
Default

Jesus... all this talk about going back, deactivating a good thing just because that old story of "...my grand father told me".

How about you ask for the proper solution? How about an option to set the detonator(s) arming delays in "arming screen"? This way the paranoids can set 10 minutes of delay so they can relive the spinner sceene from "Pearl Harbour" over and over and the schizoids could set it to zero and fly with a sadistic grin on their face.

DOOOH...


...I like those people with so wide views that always when in problem they go for the "fall back" option... "disable Antialiasing and your problem goes away", "Unplug your HOTAS and play with keyboard... no reversal bug there" etc etc etc... many of us have to know this... type.
Reply With Quote
  #7  
Old 12-26-2010, 03:34 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

One more thing that might be of interest....

At the start of the war, ground crews used to turn the spinners/vanes round a few turns so that the bombs would arm more quickly for low-level attacks.

However, fuze designs where soon changed to prevent the ground crews doing this. I suppose someone thought it might be dangerous.
Reply With Quote
  #8  
Old 12-26-2010, 03:37 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

well, i've just been messing around offline practising skip bombing.

It took me about 5 go's to learn the new technique needed to skip bomb in 4.10.

its still easy, you just need to adjust what you used to do a little a bit.

I just hit 5 times in a row.

Wow, the sky is falling in
Reply With Quote
  #9  
Old 12-26-2010, 03:43 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by zaelu View Post

How about you ask for the proper solution? How about an option to set the detonator(s) arming delays in "arming screen"?
Sounds like the perfect solution to me.For now,skip bombing (such as bombing tanks in online wars) is kaput.
Reply With Quote
  #10  
Old 12-26-2010, 04:08 PM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

Quote:
Originally Posted by Wutz View Post
Forget it..............I have worked on just those type of bombs.....but the game is right the casing is the deadliest part of the bomb.....also how do you explain that your delay is reset to 0secs even though one has set it to a higher time then that, when you drop a bomb from over 70m? Man where you in the eighties.....our instructors knew nothing of ordances at all they just handeled them on a daily bases..........got to love internets wizzards, they know everything, just in real life you don´t see them thank god!
Why don't you come off your high "I've worked with those bombs and know more then all of you geeks"-horse, properly read other peoples posts and join the discussion here? You make yourself look very stupid here.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.