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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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+1
I don't really mind full switch, but I hate the accidents on runways and fields, especially in co-op or squad missions, due to poor visibility. How many times did I or someone count the planes leaving in front, start to roll and hit the guy in front, or get hit by the guy behind. A ground controller that waves or a radio message that you're clear would do the trick, or canopies that open. But I don't see those appear in any official version of the game anytime soon. |
#2
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If you want to get a better knowledge about the airfield you must do some kind of "training mission" and fly around it. Or taxi a sightseeing tour around the airfield ![]() Edit: I know nothing of real flying but some things are just pure logic. |
#3
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I agree 100% and this is actually very very doable as it is already being done and could easily be implemented in to the sim ...
External Self External All External F Extarnal E External on ground only F External on ground only E and the ground padlock optons Toad mentioned.. as that is a problem for me now.. finding targets.. and it sometimes takes the fun out.. and that is what this is all about really... Last edited by Bearcat; 12-26-2010 at 09:47 PM. |
#4
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As for troubles finding the correct ground targets, I have read it was difficult in real too. I found it annoying only during my first flights. After I begun to got a slight clue about the game I begun to find it very interesting and fun to try find the ground targets. What is fun for me is not fun for you, it seems. That's why we have those difficulty settings. However I have seen people use words like "it is not realistical" to "justify" use of ez difficulty settings. Lets take icons as an example. Arguments go for icons on grounds about "monitor resolution is not the same what pilots saw". After that something very hilarious happens: icons are claimed to be more realistical ![]() WTF? ![]() ![]() So what you people do is get lost between words "realistical" and "difficult". If you want it to be easier to identify aircraft, go ahead and use text. For me it is however big time immersion killer. I like the realism of no text around planes, even if it would make it unrealistically hard to identify planes. So I trade difficulty for realism even though it appears that it is unrealistically hard to identify planes. I know that is now hard to understand for some ![]() You just do what you want and enjoy the game how you want. That's why we have plenty of difficulty settings. If we get more like suggested in the beginning of this thread, fine. But if we lose "hard" difficulty settings, that is not good. At least not good for me, and I hope I am not the only one wanting and enjoying "hard" IL-2. |
#5
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I'm not really against this idea, because there have been time's when I wished for it...really, if the mission designer would take a few extra minutes, to lay a bread crumb path, camp fires, fencing etc., then there would be no need for this idea. Where am I, go this way, or that way? It's really a very needless common problem, and from very poor designers I'm afraid to say
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 12-26-2010 at 11:24 PM. Reason: more wisdom added |
#6
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external view for exploring my taxi route and take off direction is a very useful Option. No pilot would taxi or take of from an airfield he where has no clue about its layout.
External view of a dead pilot i find 'chaety' because you are able to give informations about ground and air targets while being dead. That makes no sense. |
#7
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Yeah, else I would had just simply answered No
![]() But it is annoying server option because now I will have to begin routinely check is there God Modes enabled even if the server claims to be full real. So the right way to do it is to add "no limited externals and padlocks" difficulty setting with serverside options, or with even more detailed realism switches. "no padlocks" and "no extrernals" should be as is, without any exceptions. |
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