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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-26-2010, 04:20 PM
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Azimech Azimech is offline
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+1

I don't really mind full switch, but I hate the accidents on runways and fields, especially in co-op or squad missions, due to poor visibility. How many times did I or someone count the planes leaving in front, start to roll and hit the guy in front, or get hit by the guy behind.

A ground controller that waves or a radio message that you're clear would do the trick, or canopies that open. But I don't see those appear in any official version of the game anytime soon.
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  #2  
Old 12-27-2010, 08:56 AM
moilami moilami is offline
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Quote:
Originally Posted by T_O_A_D View Post
But a lot of guys have trouble with the layout of some mission builders airfields.

And in real life they would be allowed to walk around, and get a feel of the place long before they ever climb into the aircraft and try to taxi out.

Full switch does not allow that, Period! That is unrealistic! And unfair!

I also allow padlock for ground objects only.
Two reasons.
1) Several of the guys are gaining years and loosing eyesight, this allows them the ability to enjoy the game still by finding targets.(its the least I can do for the old fighter jocks now stuck in ground pounders)
2) Besides it just AI objects and equipment. No Humans are getting hosed by it.
I agree that taxing on some strange airfields can be troublesome. However that is not because of the game. That is because you just don't know the airfield. In real while taxing I am sure you would be unable to jump out of plane into God Mode to take a look from higher up to the airfield.

If you want to get a better knowledge about the airfield you must do some kind of "training mission" and fly around it. Or taxi a sightseeing tour around the airfield


Edit: I know nothing of real flying but some things are just pure logic.
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  #3  
Old 12-26-2010, 09:42 PM
Bearcat Bearcat is offline
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I agree 100% and this is actually very very doable as it is already being done and could easily be implemented in to the sim ...

External Self
External All
External F
Extarnal E
External on ground only F
External on ground only E

and the ground padlock optons Toad mentioned.. as that is a problem for me now.. finding targets.. and it sometimes takes the fun out.. and that is what this is all about really...

Last edited by Bearcat; 12-26-2010 at 09:47 PM.
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  #4  
Old 12-27-2010, 09:20 AM
moilami moilami is offline
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Quote:
Originally Posted by Bearcat View Post
I agree 100% and this is actually very very doable as it is already being done and could easily be implemented in to the sim ...

External Self
External All
External F
Extarnal E
External on ground only F
External on ground only E

and the ground padlock optons Toad mentioned.. as that is a problem for me now.. finding targets.. and it sometimes takes the fun out.. and that is what this is all about really...
Those things are good features if done properly. That is make additional difficulty switches for them in a way I described before.

As for troubles finding the correct ground targets, I have read it was difficult in real too. I found it annoying only during my first flights. After I begun to got a slight clue about the game I begun to find it very interesting and fun to try find the ground targets. What is fun for me is not fun for you, it seems. That's why we have those difficulty settings.

However I have seen people use words like "it is not realistical" to "justify" use of ez difficulty settings. Lets take icons as an example. Arguments go for icons on grounds about "monitor resolution is not the same what pilots saw". After that something very hilarious happens: icons are claimed to be more realistical

WTF? Seeing text around planes is realistical? Er, it can't be realistical. Text showing "here it flies" can't be realistical. I agree though that identifying aircraft can be unrealistically hard in this sim, but text around aircraft is definetly more unrealistical.

So what you people do is get lost between words "realistical" and "difficult". If you want it to be easier to identify aircraft, go ahead and use text. For me it is however big time immersion killer. I like the realism of no text around planes, even if it would make it unrealistically hard to identify planes. So I trade difficulty for realism even though it appears that it is unrealistically hard to identify planes. I know that is now hard to understand for some

You just do what you want and enjoy the game how you want. That's why we have plenty of difficulty settings. If we get more like suggested in the beginning of this thread, fine. But if we lose "hard" difficulty settings, that is not good. At least not good for me, and I hope I am not the only one wanting and enjoying "hard" IL-2.
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  #5  
Old 12-26-2010, 10:33 PM
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SlipBall SlipBall is offline
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I'm not really against this idea, because there have been time's when I wished for it...really, if the mission designer would take a few extra minutes, to lay a bread crumb path, camp fires, fencing etc., then there would be no need for this idea. Where am I, go this way, or that way? It's really a very needless common problem, and from very poor designers I'm afraid to say
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Last edited by SlipBall; 12-26-2010 at 11:24 PM. Reason: more wisdom added
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  #6  
Old 12-27-2010, 08:41 AM
W32Blaster W32Blaster is offline
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external view for exploring my taxi route and take off direction is a very useful Option. No pilot would taxi or take of from an airfield he where has no clue about its layout.

External view of a dead pilot i find 'chaety' because you are able to give informations about ground and air targets while being dead. That makes no sense.
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  #7  
Old 12-26-2010, 12:07 PM
moilami moilami is offline
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Quote:
Originally Posted by JG52Uther View Post
moilami, it would be a server setting.
Yeah, else I would had just simply answered No

But it is annoying server option because now I will have to begin routinely check is there God Modes enabled even if the server claims to be full real. So the right way to do it is to add "no limited externals and padlocks" difficulty setting with serverside options, or with even more detailed realism switches.

"no padlocks" and "no extrernals" should be as is, without any exceptions.
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