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Outside views resriction request
Ooops
I don't post or read over here enough. I was informed I am not allowed to mention Mods here. I was assuming the UBI rules as to not post links. So to keep within the rules. I'd like the ability to control Internal and External views, Server side. Allowing players unfamiliar with an airfield to get outside and look around before take off, But forced in the pit once off the ground in flight. And allowed to be outside view, if killed in action, so they can still watch whats going on. And not feel left completely out while waiting for the next mission. |
I have to agree TOAD.
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Options are usually a good thing.
Aviar |
This would be an excellent addition. I enjoy co-ops more with no enemy externals.
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Good idea. Externals for self are a good thing for navigating an unknown airfield.
But at the same time disabling externals for self but having an option to view a static camera above the airfield has the same effect. On the other hand, a server without external views could provide info on the airfields where you start in the briefing, mandatory or suggested direction for take-off and landing for example. |
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moilami, it would be a server setting.
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IIRC the server can set by mission so you can have external F2 only while taxiing. Ofcourse... the client can always choose not to play such mission... :rolleyes: |
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But it is annoying server option because now I will have to begin routinely check is there God Modes enabled even if the server claims to be full real. So the right way to do it is to add "no limited externals and padlocks" difficulty setting with serverside options, or with even more detailed realism switches. "no padlocks" and "no extrernals" should be as is, without any exceptions. |
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For me major part of this game is the fun in trying to maintain visual and build situational awareness while being caged in the cockpit. Of course you could say "don't then use externals" and I can say in advance I don't. However it is more interesting to fly if the settings are the same for all. |
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