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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Merlin, just how many release dates do you want, Oleg has given us 3 already, weve had November 2007, November 2009 and September 2010, now stop being greedy.
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#2
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I'm looking for my "beat the dead horse gif" to post here.
Last edited by nearmiss; 12-19-2010 at 12:54 PM. |
#3
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Actually I agree with all of you. Just thinking, are all this candys (colour of the flames ect...) we reaily need now or when the game will be released... Many times we heard, on maximum settings we can play after few years from release date becouse todays hardware can not handle this game.
I do not want the game to which I'll need or spent a computer for 2000 + Eur. I assume that mr. Oleg knows this and is in a dilemma now, not for me, but for a lot of other potential users. Once again. Oleg and his team do a great job. No doubt ! He said, the game have a lot of bugs. Do not waste time on candys but the things that will make the game playible. This is just my opinion. I love Il-2 very much, and I am very grateful to mr. Oleg some 10 years .. Mysticpuma: I love jour videos too... big thx. rgr. Last edited by merlin1; 12-19-2010 at 04:24 PM. |
#4
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Of course there will still be dozens of posts after release, why feature xyz wasn't included and that it would have been better to delay the game for them ![]() |
#5
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You won't have to buy the very top end computer to run SOW. Oleg has a history of providing options that turn down features which will allow average computers to run the game.
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#6
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We are a fine set of bedfellows aren't we: Oleg and his community.
Any other game announced several years ago but still not available would have been bypassed by the paying public who would have bought something (many things) else and by the time the game they were waiting for came out it would be technologically out of date and not worth buying. But we have a strange relationship of trust with Oleg. We believe that when SoW comes out it will blow the socks off anything else available and will continue to do so for many years. And so we are reluctantly (if not willingly) waiting. Oleg truly has cast a spell on us and we hope he will deliver. We're all really thinking the same thing, "why so long?". But we trust he will deliver. And because we believe it will be better than anything else.... and because we are grateful for something so special for such a small market... we continue to wait.... and will not challenge him too hard on it. And so we wait. But we all wish the wait was over and we shouldn't flame people who get frustrated and ask the inevitable question now and again. Oleg may be a Saint but he's not a God... Yet.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 12-19-2010 at 06:27 PM. |
#7
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S!
Wanna place bets? Duke Dukem Forever or Storm Of War comes out first? ![]() |
#8
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This is a flight simulation not a FPS or an RPG you can't just spit it out it takes a lot more than you think, especially when you have someone like Oleg who CLEARLY has taken it upon himself and his team to produce an even greater simulation than his first. |
#9
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All the others that have started are either more console biased or non combat aviation. Oleg is the last one seriously developing a new WW11 sim,we have to hope he is going to get it right,lets hope he is the god of the sim world. ![]() |
#10
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I never post on here i just usually sit back and wait for updates, but on the off chance that Oleg and his team actually pays attention to these things (and i hope he doesn't) i feel its time i chime in. I do not know of one other company or person that allows this kind of interaction of a games development and even goes so far as to ask for tips on specific items of concern prior to a game coming out and then using the feedback in final game content. Now maybe a lot of game developers do this and i just don't know but i have been gaming for almost all of my 31 years and have NEVER once come accross this personally. Threads and posts like this one show you very clearly how human nature can be. "if you give a mouse a cookie". While the rest of the world sits in darkness waiting for the next iteration of there favorite game series to come out if ever, we enjoy constant although at times intermittent contact with the very person that is developing our favorite game. Now to some this may seem like an opportunity to consistently demand more and more and more and more. (mouse-cookie) but for me i consider this to be a great privilege and i look forward to any and all updates that we receive. I truly hope that the abusers of this privilege (you know who you are ) take into account that the access we have and the interactive way in which Oleg and his teams go about making these games is NOT a requirement by any means and at any time (much to the detriment of the game and us) they could decide to not do this type of development any more and leave us all hanging in the breeze with no word for years just hoping that our new game might be in the works. Now like i said up top i truly hope that all of the impatient and seemingly ungrateful mice that refuse to just accept what they get as OVER and ABOVE what they normally get, will not spoil this for everyone who really appreciates this approach to game design and development. but I guess it would not be the first time in world history. Many Many thanks to everyone who works on these epic flight sims that are in my opinion still the very best ever made and thanks for your unique and appreciated approach to how they are created.
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