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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-19-2010, 01:19 PM
Dr.Q Dr.Q is offline
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Well, the problem with the combination of weapons and a strategy/tactics game is, the firearms nuts are almost always mentally very poor. Just go and visit the Bears pit and their "political discussions", lol.

Having designed a few dozen classic-style "turn-based" boardgames before, I'm still very glad I've been a small part of the SOG'69 JA2 mod. You can see my ideas about a playable weapons mod there. I've tried the 1.13 mod but it was shite.. headshot orgies, inventory management and no entertainment value.

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Originally Posted by R@S View Post
Or as afp used to say, "it's dr.q being dr.q"
afp's E5 Immortal Badass and the 7.62 translation project were epic original work. He understood the basic premises of the game and never tried to change them. And we did have a lot of fun trolling the gun nutters and their demands for "realism"

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Originally Posted by R@S View Post
You have to forgive me, but I seldom take your criticism seriously
So thats why release after release there are the same errors in the ammo tables. Both the original items and those that were added have many switched-around or nonsense values. How about fixing these basic physical stats for more realism.

But I think if here should prevail this humorless mood and uninspired attitude, 7.62 may not be headed in a good direction.

Last edited by Dr.Q; 12-19-2010 at 01:31 PM.
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  #2  
Old 12-20-2010, 03:56 AM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by Dr.Q View Post
How about fixing these basic physical stats for more realism.

But I think if here should prevail this humorless mood and uninspired attitude, 7.62 may not be headed in a good direction.
Hi everyone !

I don't wanna take part of something which exceeds me but, maybe, your point of view depends on what you mean about "realism".
Doesn't it ?

In every game I played before (without regarding the kind of games they were and in their Vanilla or Modded versions), I everytime noticed that those games / Mods reflects their creator's point of view.

Why after all, BSM couldn't be in that way too, reflecting R@S' and other BSM team members point of view about 7.62 ?
Mods rely on the work of a team who wants to lead some game into some direction.
But effectively I agree with you in the fact that their works rely on some other members giving their own two cents.
And also, I consider that as a kind of "way to give a little hand" for mods' active players (like me) to give their feedbacks in order to help as far as they can, other members work.
Some players may be pleased and some other may be not. That's a game after all. And I try to always be gratefull for the time I can enjoy some game.
But I agree with the fact that everyone has his own definition of what a "realistic" or a "funny" game is.

As R@S said before, some guys are already working on a new weap / ammo tab.
They are working on something which will reflect their own sense for that game.
As far as I'm concerned I would be proud to help if only someone takes some time to explain how that works to me and how have I to give my help.
But for now, as I have not something interesting to propose, I will wait and see how things goes on.

I hope I don't have hurt someone, and if I have, please, excuse me.

Thanks

Nat
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  #3  
Old 12-20-2010, 11:26 AM
R@S R@S is offline
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Originally Posted by Nat_Crelk View Post
I don't wanna take part of something which exceeds me but, maybe, your point of view depends on what you mean about "realism". Doesn't it ?
That's very true, we all have different expectations of what constitutes a realistic game. I just get very annoyed when people look at the numbers in the ini files and then because they don't look "real" they think it doesn't actually work in a realistic manner. As an example of this, take the mp5a5 and hk53a2. They both have an accuracy of 38, but due to the difference in caliber they are actually accurate at different ranges. There are many examples like this where the ini files lie and one has to actually play the game to figure things out.

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Originally Posted by Nat_Crelk View Post
As far as I'm concerned I would be proud to help if only someone takes some time to explain how that works to me and how have I to give my help.
You just start working on the models and if I can help with anything let me know

Anyways, I had some time last night and made some "fixes" to the AMMOINFO file, and since I also discovered a bug with the Level Up system I need to release a fix. The bad news is that a new start is required so if you've gotten far in your game you shouldn't install this fix. Just beware that when spending level up points and you browse back you might not get to spend the last of the points until the next level up event. My vulcan logic failed me on this one

BSM 1.5 Fix 1
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  #4  
Old 12-20-2010, 02:06 PM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
Anyways, I had some time last night and made some "fixes" to the AMMOINFO file, and since I also discovered a bug with the Level Up system I need to release a fix.BSM 1.5 Fix 1
Firstly, thanks for your answer.

Secondly, I was wondering what were the tweaks you made in the AMMOINFO.ini and in the WEAPONINFO.ini ?
I know how that files work but I don't really figure out what are the changes you made ?

I started working with 3DSM last night. I try to understand how some parameters are working but I found many tutorials on the net which are very helpfull.
But I keep your proposition of help in mind as soon as I adventure myself in the hard jungle of serious modeling.

Thanks

Nat
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  #5  
Old 12-20-2010, 08:27 PM
R@S R@S is offline
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Originally Posted by Nat_Crelk View Post
Secondly, I was wondering what were the tweaks you made in the AMMOINFO.ini and in the WEAPONINFO.ini ?
I know how that files work but I don't really figure out what are the changes you made ?
I lowered some stats on machineguns and did some tinkering with the .40 s&w, gave the lapua it's correct weight and some other tweaks.

Quote:
Originally Posted by D_F_N
Those were random extreme examples just to show that we are all like-minded here, so there is no realism issue. Nothing to do with BSM, sorry for not clarifying.
Hey, I'm just glad I've managed to stay clear of the most of those issues And you know from our previous discussions on the matter that you are willing to suffer more realism than I in a game like this, I'm just looking for a challenging fight with cool guns

Quote:
Originally Posted by D_F_N
Who?!!? Copenhagen? Wasnt there also that actor, i dont remember his name, from a show called coupling IRC?
I must talk a lot of BS and can't remember half of it. I do remember telling you about my friend who's a spitting image of Jeffrey in said show, always there to say the wrong thing at the wrong time

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Originally Posted by D_F_N
i dont know about Ja2 sounds but could i interest you in another character?
Sure, I'm intrigued. I'll try to set up my messenger system again so we can discuss it further, I'll try to do that later this week.

Quote:
Originally Posted by D_F_N
Btw, the ammo/clip/magazine limit applies to general items (uniforms, mines etc etc) also? And cant that limit be bypassed by the same technique as the weapons limit?
Sure, it can be done but some special knowledge in hex-hacking is required. Deadhead and another guy, can't remember his name, did it but decided to export those values to a new dll file. IIRC it was just a matter of increasing the allocated memory for the file/function from 256 to 4096.
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  #6  
Old 12-21-2010, 03:29 PM
Nat_Crelk Nat_Crelk is offline
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Hi everyone !

I'm here to report some bugs. Or I think it is so.

I was doing the "Luggage" mission with my lovely Paquito when I encountered some things :

1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?

2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.

3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.

A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...

I hope my explainations weren't so confuse.

Thanks

Nat
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Last edited by Nat_Crelk; 12-22-2010 at 04:05 PM.
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  #7  
Old 12-21-2010, 03:33 PM
Nat_Crelk Nat_Crelk is offline
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Surprisingly, the thread doesn't split at 400 messages.
We will see ...
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  #8  
Old 12-22-2010, 05:22 PM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?
I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back. If you do that mission as intended and actually talk to the guy with the wine bottle, the brothers will turn hostile. It's what I do and is why this slipped through my testing.

Quote:
Originally Posted by Nat_Crelk
2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.
I removed Picor and moved that part of this mission to Picante, the dialog with Paquito says that as well. And the direct route to Sagrada has been there for a few versions to ease the traveling for those who knows what's what

Quote:
Originally Posted by Nat_Crelk
3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.
The police badge and trade permit has been move to the regular inventory to make the important items in the quest slot easier to access. Too many items in that slot forces the player to scroll sideways, which is an unnecessary time/energy waster. Plus it now costs some inventory space to get access to the good trade.

Quote:
Originally Posted by Nat_Crelk
A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...
Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...
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