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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Thanks for the pics, the update is excellent! I've noticed that the propellor blades are not visible in the first set of pictures with the Hurricane (aside from pic #2). In the second set, the propellors look more like those of IL-2. Is this a selectable effect? If so, it could be very handy for old-photo-style screenshots (it would also answer my question from last week's thread).
Cheers and thanks, Fafnir_6 Last edited by Fafnir_6; 12-18-2010 at 04:15 AM. |
#2
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here a small Video from "Brutus" a special car with a Airplane engine and nice flames
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#3
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The first picture in Oleg's second post shows throttle, prop, and comp (compression I assume?).
If I am right: I am guessing that the readouts shown are selectable to some extent. IE. you can pick what you want the read out to be. I wonder if the number of readouts will be limited to three at a time. If "comp" is manifold pressure, this points once again to truly complex engine management! Since there is no value for "comp" in the picture, I am wondering what units will be used (or will it be some sort of percentage based on throttle and mix?). OR....maybe I am wrong about what "comp" in the picture actually stands for. Exhaust Flames: I think every other person on this board cares more about it than I do lol. They look good and I sort of look forward to trying to use the colors to figure out just how my engine is running. Splitter |
#4
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That Emil looks sooooooooo sweet.
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#5
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#6
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Your spelling is wrong, osprey, right is: they look better when they fire!
![]() Sorry for OT.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#7
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![]() COMP - if MP is for Manifold Pressure, what does CO stand for? I hardly believe that pilots could manipulate Manifold vacuum (or engine vacuum) other by different throttle settings. Nerd: "An individual persecuted for his superior skills or intellect, most often by people who fear and envy him."
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 12-18-2010 at 10:50 AM. |
#8
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I dont understand why soo much wondering about exsaust...
Once I drived my litle Fiat 126 to repair, without exaust and with last seat bank cuted out, so workman can repair it without bringing engine out of car. (engine is back). Whan I started it, imagine the noise inside car ![]() ![]() but whan I started to ride and give more power-15-30 cm flames came out from engine, I wos afraid to fire up car ![]() So why wondering to se flames? Engine is explosion device, will you see it depends on 100 other things, I believe Oleg & Team will make it good as possible! Also, we need some new kids who will buy this sim and play it as a game, some extra flame highlights are for sure welcome... |
#9
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In the first three pics of the Hurrican you get a better idea of what is happening if you click next in quick succession so you get a fast slide show. You can see the engine is way over rich, perhaps with the throttle closed and as the throttle is opened the incorrectly burning gas is blown away and turns blue. Try it.
On a slightly different tack I think the landscape is looking excellent with field sizes and shapes and crop textures looking very 1940ish. No houses sitting in fields either and who can complain about colours? Brilliant Oleg. |
#10
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So no, engine is not an explosion device. Judging on how your exhaust flames look you can adjust your mixture (especially important with altitude, as you climb higher). And the most important part (which will drastically change dogfighting as others already stated) are puffs of smoke accompanied with throttle changes. IL2 already had simplified effect caused by this. Thus, since SoW represents the way forward - it is logical to presume we will have much more detailed engine physics modeled.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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