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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-18-2010, 04:12 AM
Fafnir_6 Fafnir_6 is offline
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Thanks for the pics, the update is excellent! I've noticed that the propellor blades are not visible in the first set of pictures with the Hurricane (aside from pic #2). In the second set, the propellors look more like those of IL-2. Is this a selectable effect? If so, it could be very handy for old-photo-style screenshots (it would also answer my question from last week's thread).

Cheers and thanks,

Fafnir_6

Last edited by Fafnir_6; 12-18-2010 at 04:15 AM.
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  #2  
Old 12-18-2010, 05:45 AM
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NSU NSU is offline
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here a small Video from "Brutus" a special car with a Airplane engine and nice flames

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Old 12-18-2010, 06:50 AM
Splitter Splitter is offline
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The first picture in Oleg's second post shows throttle, prop, and comp (compression I assume?).

If I am right:
I am guessing that the readouts shown are selectable to some extent. IE. you can pick what you want the read out to be.

I wonder if the number of readouts will be limited to three at a time.

If "comp" is manifold pressure, this points once again to truly complex engine management!

Since there is no value for "comp" in the picture, I am wondering what units will be used (or will it be some sort of percentage based on throttle and mix?).

OR....maybe I am wrong about what "comp" in the picture actually stands for.

Exhaust Flames: I think every other person on this board cares more about it than I do lol. They look good and I sort of look forward to trying to use the colors to figure out just how my engine is running.

Splitter
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Old 12-18-2010, 08:33 AM
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That Emil looks sooooooooo sweet.

.
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  #5  
Old 12-18-2010, 08:50 AM
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Quote:
Originally Posted by He111 View Post
That Emil looks sooooooooo sweet.

.

They look better on fire
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  #6  
Old 12-18-2010, 09:11 AM
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They look better on fire
Your spelling is wrong, osprey, right is: they look better when they fire!
Sorry for OT.
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Old 12-18-2010, 10:44 AM
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Quote:
Originally Posted by Splitter View Post
The first picture in Oleg's second post shows throttle, prop, and comp (compression I assume?).

If I am right:
I am guessing that the readouts shown are selectable to some extent. IE. you can pick what you want the read out to be.

I wonder if the number of readouts will be limited to three at a time.

If "comp" is manifold pressure, this points once again to truly complex engine management!

Since there is no value for "comp" in the picture, I am wondering what units will be used (or will it be some sort of percentage based on throttle and mix?).

OR....maybe I am wrong about what "comp" in the picture actually stands for.

Exhaust Flames: I think every other person on this board cares more about it than I do lol. They look good and I sort of look forward to trying to use the colors to figure out just how my engine is running.

Splitter
My first guess was compression (maybe something to do with different engine types and program modeling processes inside it) - but then again, we won't know for sure until Oleg tells us.

COMP - if MP is for Manifold Pressure, what does CO stand for?

I hardly believe that pilots could manipulate Manifold vacuum (or engine vacuum) other by different throttle settings.

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Last edited by T}{OR; 12-18-2010 at 10:50 AM.
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  #8  
Old 12-18-2010, 10:57 AM
CRO_Adriatic CRO_Adriatic is offline
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I dont understand why soo much wondering about exsaust...

Once I drived my litle Fiat 126 to repair, without exaust and with last seat bank cuted out, so workman can repair it without bringing engine out of car. (engine is back).

Whan I started it, imagine the noise inside car , it wos nice ,
but whan I started to ride and give more power-15-30 cm flames came out from engine, I wos afraid to fire up car

So why wondering to se flames? Engine is explosion device, will you see it depends on 100 other things, I believe Oleg & Team will make it good as possible!

Also, we need some new kids who will buy this sim and play it as a game, some extra flame highlights are for sure welcome...
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Old 12-18-2010, 11:05 AM
flyingblind flyingblind is offline
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In the first three pics of the Hurrican you get a better idea of what is happening if you click next in quick succession so you get a fast slide show. You can see the engine is way over rich, perhaps with the throttle closed and as the throttle is opened the incorrectly burning gas is blown away and turns blue. Try it.
On a slightly different tack I think the landscape is looking excellent with field sizes and shapes and crop textures looking very 1940ish. No houses sitting in fields either and who can complain about colours?
Brilliant Oleg.
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  #10  
Old 12-18-2010, 11:10 AM
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Quote:
Originally Posted by CRO_Adriatic View Post
So why wondering to se flames? Engine is explosion device, will you see it depends on 100 other things, I believe Oleg & Team will make it good as possible!
Explosion = Knock (detonacije na Hrvatski) which seriously damages the engine (piston heads, piston gaskets, valves etc.). Higher the Octane rating, less chance for engine knocking.

So no, engine is not an explosion device. Judging on how your exhaust flames look you can adjust your mixture (especially important with altitude, as you climb higher). And the most important part (which will drastically change dogfighting as others already stated) are puffs of smoke accompanied with throttle changes.

IL2 already had simplified effect caused by this. Thus, since SoW represents the way forward - it is logical to presume we will have much more detailed engine physics modeled.
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