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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#2
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Do you know how much angst I've suffered just putting this baby together?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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Take it or leave it, your choice.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#4
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You may be interested in this. http://www.anandtech.com/show/3656/c...is-very-good/1 Both the Crucial and the Corsair come out very well. I was interested in the read speed and gaming performance. Looks like I'll be ok (my new mobo has a 6Gb/s controller).
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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Already read it mate. That article is almost 8 months old.
Try this one: http://www.anandtech.com/show/4020/o...linx-martini/2
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 12-17-2010 at 04:48 PM. |
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#6
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I always find it best to comment on what you have first hand experience of. As we know the internet is all ways 100% correct factually and totally unbiased so it must be all true. @ Klem Looks like a good system so long as its stress tested . Last edited by KG26_Alpha; 12-17-2010 at 05:46 PM. |
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#7
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Some very interesting comments coming from both camps... I look at it in much more simpler terms.
Regarding Dual GPU setups... While I enjoyed the scaling of my SLI setup back in the day I didn't enjoy the headaches involved everytime there was a driver update. Studders galore in IL2 and even with a lot of tweaking and messing around with the newer Nvidia drivers you still can't entirely get rid of studders in IL2. My choice to go with a 580 was simple. I wanted the fastest possible card without the tweaking crap that comes with multi GPU setups. For those trying to save a buck it certainly does scale well and it looks like AMD stepped up with their new rev of drivers and cards. Sure sure you can save a few bucks and get great scaling with multi GPU setups but it does come at a cost. You will pay for it eventually. I have yet to see Nvidia or ATI come out with perfect drivers. I'm now running an EVGA 580 and it's been a fantastic NO hassel experience. In terms of SOW I don't think it's going to matter much which camp you're in though I know for a fact Oleg likes Nvidia. |
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#8
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S!
What I meant by comparing the 980X and 1090T BE is that those are the "top of the line" the manufacturer has. Now AMD launched the 1100T BE which is a bit more expensive than the 1090T. My comparison just showed that I can build an AMD top of the line rig capable of running ANY game greatly with less invested money than if I chose Intel/nVidia. If I could pour out money just like that, then sure I would run Intel rig, but my hard earned money is needed to run a family and RL too As of stated above we seem to cling on IL-2 and it's rather old OpenGL engine to judge capabilities of a GPU. Sure in the Black Death track there is a difference in FPS, but when actually playing you can not tell the difference at all. And I have used both brands on IL-2, online and offline. I do not fully trust the benchmarks, I play the games I have and see myself I hope and wish SoW will NOT be optimized for just one brand, to get a symbol spinning or appearing on startup. DirectX is the same for both brands, they just need to get their drivers right. To force a player to change hardware because of some code writing is stupid and short sighted from any developer. I am pretty sure Oleg & Team have not fallen to this pit. |
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