![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Mr. Maddox, a quick question on last weeks update; Was the map in the FMB a temporary version, or does the SoW map have structures from after the war? (Like the Basin de L'Atlantique at Gravelines, WSW of Dunkerque?)
|
|
#2
|
|||
|
|||
|
Quote:
In Il-2 in every map we had also compromisses. Repeat: in every, is it crimea or moscow map, etc. And we were need to cut other possible historical action as well due to this fact . Last edited by Oleg Maddox; 12-10-2010 at 05:01 PM. |
|
#3
|
||||
|
||||
|
Quote:
but if currently cities and towns on the BoB map are moddeled to large (compared to 1940's maps), are we not wasting fpsec on having our pc's draw and display houses/buildings which are not needed ? see the end of last weeks thread for discussion on this, and historical maps of town sizes posted (in comparison to what was seen on the recent BoB preview maps) note: this is intended as constructive input, not a "complaint" Last edited by zapatista; 12-10-2010 at 05:10 PM. |
|
#4
|
|||
|
|||
|
Quote:
Hi Oleg, JAMF's question was I believe purely relating to geographical features visible on the mini-map that were not in existence in 1940 (or, indeed, until after the war). In other words: content accuracy, not map size (also regarding the extent of some cities and towns in 1940). Great video update, thankyou! Incidentally I'm also in the "blue" flame camp. I acknowledge the aircraft I see at Duxford are using top-quality fuel that may not have been around in 1940, but I do recall pilot accounts in various books I've read describing blue flames from Merlin engines at night. Cheers! Spinner |
|
#5
|
||||
|
||||
|
Rich mixes, air to fuel, helps older engines with lubrication also but you'd have to clean out ports and valves more often because of the excess carbon
Last edited by Richie; 12-10-2010 at 05:21 PM. |
|
#6
|
|||
|
|||
|
What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.
This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS. Seriously there is a diffrence between asking questions and demanding changes on an unfinished product. It's already good that those little things are in there. It could just be a non lighted reddish texture mapped in the exhaust and have it called an exhaust glow but there are lights actually lighting up the engine cowling and particles, that's good. Anyway keep up the good work, thanks for the updates, they make my day. BTW are you alpha or you're beta? |
|
#7
|
|||
|
|||
|
Quote:
No-one has been whining that they're not good enough. The posts on flame colour have all been constructive and backed-up their opinions with something. Clearly this is something that Oleg is still tweaking. He's made it clear that the map SIZE is set and not open to debate, but I don't see anyone whining about that. Some of us would like to know, however, if the map objects are still open to revision. Also not whining just a query. C_G |
|
#8
|
|||
|
|||
|
Quote:
He also explained why blue exaust in most instances is incorrect yet most here want it to be blue? Maby the refferance in books saying the colour is blue is because they saw the flames in an angle looking straight down the stacks so to speak (from an angle and from behind) , like oleg explained, flames are blue just at the beginning of the outlet and gets more yellow the longer the stacks are. just guessing. |
|
#9
|
|||
|
|||
|
One question about the last topic :
Will the ground vehicule could be weathered like the planes (maybe in a futur part) or not ? Great work also |
|
#10
|
|||
|
|||
|
the light radiating from the flame is too yellow no matter what the color of the flame, too much saturation
|
![]() |
|
|