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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-08-2010, 01:27 PM
II/JG54_Emil II/JG54_Emil is offline
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Join Date: Dec 2007
Posts: 208
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Quote:
Originally Posted by Furio View Post
In theory, I agree. But the explosive experts probably don’t know a squat of simulation. The very same argument can be used about aerodynamics. For example, I’m not convinced at how the trim works in Il2. In real life it has mainly to do with stick forces, that can’t be modelled at all. I understand that to work efficiently with a sim has its own rules and requires its own competency.
lol
by that logic we don´t touch anything, since the process is so complicated that it might affect Idon´t know what.

In fact it is very simple.
This is what a FAB 500 looks like:

Quote:
public class BombFAB500 extends com.maddox.il2.objects.weapons.Bomb
{

public BombFAB500()
{
}

static java.lang.Class _mthclass$(java.lang.String s)
{
return java.lang.Class.forName(s);
java.lang.ClassNotFoundException classnotfoundexception;
classnotfoundexception;
throw new NoClassDefFoundError(classnotfoundexception.getMes sage());
}

static
{
java.lang.Class class1 = com.maddox.il2.objects.weapons.BombFAB500.class;
com.maddox.rts.Property.set(class1, "mesh", "3do/arms/fab-500/mono.sim");
com.maddox.rts.Property.set(class1, "radius", 250F);
com.maddox.rts.Property.set(class1, "power", 275F);
com.maddox.rts.Property.set(class1, "powerType", 0);
com.maddox.rts.Property.set(class1, "kalibr", 0.678F);
com.maddox.rts.Property.set(class1, "massa", 500F);
com.maddox.rts.Property.set(class1, "sound", "weapon.bomb_std");
}
}
Relevant here is the highlighted/bold passage that needs to be adjusted to a credible or even better a historical value.
 


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