Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 12-07-2010, 11:32 PM
Goumindong Goumindong is offline
Approved Member
 
Join Date: Nov 2010
Posts: 14
Default

Quote:
Originally Posted by Goblin Wizard View Post
If you want some fun with missiles try modding alien poison missile (poison detonator). Only this missile uses special editable poisoning script. It's a common script file so you put in it any effect you want. For example you can add real blast wave with Push/Move function, effect which strips enemies of shields, disable their engines, spawn some friendly mercenaries on their backs. You can make a nasty "Marked for Death" perk and deliver it to anyone caught in the explosion radius. Possibilities are countless.

that could fix my problem. But I can't seem to find these properties you're discussing in the shippoisoning script. It seems like all that does is tell the game whether or not a ship can be poisoned and the rest is hard coded in the poisondetonator just like anything else.

I mean, I suppose i could make a poisondetonator which did a lot of damage for like 1 second in a very small radius. But then missiles would penetrate shields and you couldn't shoot them at aliens.

edit: XML schema seems to indicate that the poisondetonator is just as hardwired as the rest.

What would be interesting is if i could create a sub extension off of poisondetonator or distance detonator in order to do what I want. Or if i could add another parameter to the schema of impactdetonator and have the game actually use it.

Last edited by Goumindong; 12-07-2010 at 11:51 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.