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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-06-2010, 08:57 AM
janpitor janpitor is offline
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It´s such a shame there will be no Duxford, because that means no Czechoslovak squadrons.
Oleg, will there be an option to pick campaign for squadron that was historically outside of the in-game map?
Or, is there some future plan for map extention to the north?

Thanks
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  #2  
Old 12-06-2010, 09:15 AM
JAMF JAMF is offline
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With there being an army "none" and figuring it would be neutral, would objects in a blue or red army be allowed to be from army "none"?

-Ambulance
-Hospital
-Other objects that should not be attacked
-St. Pauls (or is it another indestructible object?)


Would 'objects' be able to switch to neutral, when they should not be attacked?

-pilots and crew hanging in their parachutes, so they don't become a target for Triple-A or FLAK guns
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  #3  
Old 12-06-2010, 11:48 AM
ECV56_Guevara ECV56_Guevara is offline
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The similar GUI is great. We will have to discover a new world, knowing the basis. When something new is created, it generates a lot of movement around. FMB tutorials, bombsight tutorials, skins, Campaings, perfomance charts and a long etc...All of that are hours of learning and fun. Wonderfull times are coming.
PD: Oleg: What the feature "battle area" means??
Can we have next week more about fmb and a bombsight view screen?
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Bombing smurfs since a long time ago...
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  #4  
Old 12-06-2010, 10:04 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by janpitor View Post
It´s such a shame there will be no Duxford, because that means no Czechoslovak squadrons.
Oleg, will there be an option to pick campaign for squadron that was historically outside of the in-game map?
Or, is there some future plan for map extention to the north?

Thanks
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.
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  #5  
Old 12-06-2010, 10:35 AM
Wutz Wutz is offline
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I hope the bomber fans get a go at various convoys and ships in the English Channel, as up to now not much has been mentioned about ships, except some nice screen shots I believe of a freighter. As the ship attacks where the kick off for the Battle of Britain.
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  #6  
Old 12-06-2010, 01:10 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Wutz View Post
I hope the bomber fans get a go at various convoys and ships in the English Channel, as up to now not much has been mentioned about ships, except some nice screen shots I believe of a freighter. As the ship attacks where the kick off for the Battle of Britain.
You need not worry about this, because attacking convoys was a major strategy in the BOB. Be assured this will be very well addressed.
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  #7  
Old 12-06-2010, 12:07 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Foo'bar View Post
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.

8-! ... One year of one person, ore one year of the full team? It's maybe also a function of the allocated resources. I cannot imagine however that you need that much, when all the landscape objects are done. But maybe I'm wrong.
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  #8  
Old 12-06-2010, 12:49 PM
zodiac zodiac is offline
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Quote:
Originally Posted by Foo'bar View Post
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.
I understand that it would cost a lot of work if a city like Paris would appear on the map to (only then it would have to expand to the east). That would have been a lot more work for something that has nothing to do with this battle of Britain simulator.
Like I said in my previous post, the thing that surprises me the most is that there are no airfields on this map where the Italians where based. (Can someone confirm this?) Maybe that is the thing that would cost a lot of extra work and research: building all the Italian equipment.
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  #9  
Old 12-06-2010, 01:08 PM
nearmiss nearmiss is offline
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janpitor

Maps and map landscape items

It will be possible to add these items later. Oleg, has mentioned there will be ability for users to build maps.

Also, on large maps Oleg will add landscape items over time...or provide a way through FMB for users to add them.

The limitations of size for the original release maps may never have area enlarged, but if you have the ability to add airbases it should be possible to create an airbase on the map. I know such airbases may not be in exact locations, yet distances we fly aren't really handled as real world anyway.

By that I mean... most users 8X to combat areas after takeoffs, return to base is handled similarly after combat. In other words, for the most part users are never inclinded to spend an hour gettting to combat areas or an additional hour getting to home base.

So... where airbases are actually located on maps is not always that important. Naturally, if would be nice if you could name airbases as you will so they would show up on the maps as what you want to represent them to be. In your case "Duxford".

Last edited by nearmiss; 12-06-2010 at 01:20 PM.
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  #10  
Old 12-06-2010, 08:00 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by nearmiss View Post
Maps and map landscape items

It will be possible to add these items later. Oleg, has mentioned there will be ability for users to build maps.

Also, on large maps Oleg will add landscape items over time...or provide a way through FMB for users to add them.

The limitations of size for the original release maps may never have area enlarged, but if you have the ability to add airbases it should be possible to create an airbase on the map. I know such airbases may not be in exact locations, yet distances we fly aren't really handled as real world anyway.

...
I think Oleg said that the user base would only be able to create small maps and that the developers would reserve the large maps for themselves.

So, there really won't be a later solution to the absence of Duxford as far as I can see - even if someone were to make an 'extension' map to the north, there wouldn't be any way to link it to the main map (?)

The real problem here (with the map and the fmb...and soon no doubt a score of other things too) is that as more detail on the real game comes out, people are going to find those perfect, cosy dreams of perfectibility, that thrived in the absence of any real information, starting to look a bit shaky.

The game is going to involve compromises. Better learn to deal with it.

The inability to fly out of Duxford will, it seems, be one of those compromises. But surely the role of the Duxford squadrons can be adequately represented through use of air-starts and delayed arrival times over the main theatre to the south (as actually happened in reality).

p.s. Duxford wouldn't be the first airfield I would have named - wouldn't even make the top 5. Sorry.

Last edited by kendo65; 12-06-2010 at 08:21 PM.
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