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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-02-2010, 06:57 PM
SEE SEE is offline
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Yes, its distance not convergence! RAF sights were set to 100yds distance. USAF, USSR and Japanese ac gunsights are slightly different.

Last edited by SEE; 12-02-2010 at 07:01 PM.
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  #2  
Old 12-02-2010, 07:11 PM
mikeklim mikeklim is offline
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Originally Posted by SEE View Post
Yes, its distance not convergence! RAF sights were set to 100yds distance. USAF, USSR and Japanese ac gunsights are slightly different.
Thanks, that's what I thought. I'm also reminded of your earlier post where you said default convergence isn't really known in BOP. Isn't that an important detail to leave out by the makers?

Meaning, I can gauge the lead of my target by using my sight, but doesn't it help to know convergence distance, particularly if targeting smaller targets on the ground, for example? Or is that one of the reasons why practice makes perfect?
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Old 12-02-2010, 09:00 PM
Rambo Rich 360 Rambo Rich 360 is offline
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Just for the record, there is no deflection guide on Realistic mode. Just red or green brackets around the planes that show whether a player is an enemy or friendly, player name, plane type and distance to target.
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Old 12-02-2010, 09:31 PM
dkwookie dkwookie is offline
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I applogise I could have sworn the guide was there on realistic. Ignore everything I said in the thread. Been playing the game for 15 months and can't even tell if a floating crosshair in front of me I deserve booming and zooming with a 163 or tailgunning by an IL!
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Old 12-02-2010, 11:53 PM
hurricane hurricane is offline
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Originally Posted by Rambo Rich 360 View Post
Just for the record, there is no deflection guide on Realistic mode. Just red or green brackets around the planes that show whether a player is an enemy or friendly, player name, plane type and distance to target.
that doesn't mean your not crazy popey.
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Old 12-03-2010, 01:29 AM
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bobbysocks bobbysocks is offline
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well, it might depend on which view you use. i generally use virtual cockpit and there is a round pipper in real. played today and payed attention to it. now in other views there may not be one.
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Old 12-03-2010, 01:02 PM
Davedog74 Davedog74 is offline
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well, it might depend on which view you use. i generally use virtual cockpit and there is a round pipper in real. played today and payed attention to it. now in other views there may not be one.
do u mean the vector indicator ?that is the key to getting quicker killis,if you are having to use rudder to keep the bore sight where you think the shot is- you will wobble
if you can get the vector sight settled where you think the deflection is and then line up bore sight and fire,you will get cleaner kills
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Old 12-03-2010, 01:36 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by Davedog74 View Post
do u mean the vector indicator ?that is the key to getting quicker killis,if you are having to use rudder to keep the bore sight where you think the shot is- you will wobble
if you can get the vector sight settled where you think the deflection is and then line up bore sight and fire,you will get cleaner kills
Not sure I understand you. Is that the thing that shows you your true heading so you can gauge your angle of attack? I don't really use that while dogfighting. Its usefull when flying very slowly or at high altitude. The only times I use that indicator in combat is in head to head attacks, I like to use a lot of rudder so my plane is crabing along so I can shoot at the plane and at the same time see that i'm not flying straight into it. I don't believe it can help you get more or easier kills though.
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Old 12-03-2010, 03:09 PM
Davedog74 Davedog74 is offline
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Not sure I understand you. Is that the thing that shows you your true heading so you can gauge your angle of attack?
yes thats the one pope
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Old 12-03-2010, 05:47 PM
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bobbysocks bobbysocks is offline
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Quote:
Originally Posted by Davedog74 View Post
do u mean the vector indicator ?that is the key to getting quicker killis,if you are having to use rudder to keep the bore sight where you think the shot is- you will wobble
if you can get the vector sight settled where you think the deflection is and then line up bore sight and fire,you will get cleaner kills
i dont know what its called but for the k14 it was called a pipper. in virtual cockpit (Xbox in all 3 modes) you have basically an artificial horizon guage....2 vertical lines set in + or - degrees connected with a horizonal at "0" or level flight. this guage remains consistent in relation to the ground. in the middle of it is a large circle with a dot in it...which shows AoA and straight ahead direction. then there is a smaller floating circle...pipper which looks like it compensates for pos or neg Gs. the B!t<# is they are hard to see against the clouds or sky so i really cant tell if the pipper is off or by how much. it would be better if you could set the contrast on that...but anyways. thats what i am talking about. i dont remember seeing a pipper on the gunsite in the regular cockpit mode.
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