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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Well, another thing that is frustrating but maybe not something you can control in a campaign: enemy planes that follow you to the ends of the earth.
I think as one got deeper and deeper into enemy territory, the will to pursue for a kill would become less and less. Especially when AAA was present. I am currently flying a campaign where is "seems" that the enemy planes have a realistic level of fuel. They will turn around and go home if you can tangle with them long enough, but they don't seem to mind AAA. So a suggestion would be to play close attention to the enemy fuel supply. Maybe by limiting that you can simulate realistic behavior. Splitter |
#2
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One suggestion would be to run totally unexpected into extremely heavy AAA in an area totally devoid of anything else (that you know of, that is
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#3
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I am currently flying a campaign where the first mission is a rescue. You have to escort the rescue plane to the target and protect it until it takes off again (actually, a new plane spawns as landed planes cannot take off again). It was a neat little twist on the standard mission I thought.
I could see a night mission in an two seater to pick up a down pilot or spy....not sure it is possible to do though. A recon mission to observe enemy armor or such in a light plane would be a nice monotony breaker in a campaign too. Splitter |
#4
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With zuti`s help i have moved from coop to DF.
When i create a campaign i make a list. Where Year planes used Primary target for each map Strength (ballance for both sides) How far away i want to walk from history facts. Normaly i start with a homebase map. This is where you get the welcome to bla bla, we use bla bla practice in these areas. I normaly set up the briefing so i can alow enemy planes at some places, like Pilots from the navy have been assigned a few captured enemy planes. They get a bonus and some extra leave for each one of you they shoot down (USAAF VS US navy) competitors ![]() Then we use that map the first evening, also to get into the planes used for the campaign. Next map is here you are, here is where the enemy are, have some flight over the area. From there the maps escalate towards, the end goal. I create around 10 maps where most of them can be repeatet with nor problem (how i set them up) The one running right now are about the philipines. Japanese build up to the north, enemy planes flying caps around the frontline and dayli strafing attacks from enemy planes on the allied airfields close to the front. Japanese torpedo boats making raids on the shipping and the IJN trying to blocade Luzon Island. Next map is escalation where straifing will be more like direct attacks and manila will begin to be bombed. The campaign will end up with allieds running, but then i move to the next interesting place and build a new DF campaign the same way, just alowoing more and more planes that follows the timeline. Doing it this wa require you can control your self and accept limitet planes etc. For the philipine campaign im moving slowly through the 1941/1942 planes, trying to keep it balanced. and keep the 1942 planes in a limitet number so its basicly P-40`s vs Zeros and KI-43`s well not sure if it helped but this is how i do it ![]() LTbear |
#5
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That is similar to my method... I create a large Word file with dates, events, plane types and associated squadrons, where they would be, known historical events or anecdotes, and then I build missions based on that. I do like to try and toss in some interesting events... each mission needs to have *something* interesting that happens. That's my campaign philosophy... right now I'm tapping some great potential here folks. Thanks!
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Find my missions and much more at Mission4Today.com |
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