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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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Sacrifice hurts one friendly stack unit (can't be a summon), and a percentage of that damage is used to INCREASE your maximum unit numbers of another stack. Very handy if you need more of another unit. Quote:
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Also, you can consider berserking (Berserker) demons the demonologists summon. Deadly stuff. Don't forget support spells like Stoneskin, Phantom, and Target. Those are some of the strongest spells in the game and they are relatively cheap for the crystals. In fact, for a more full-bodied mage army, you are better off with support spells than damage spells (because the enemy is too strong). Save up for Turn Back Time too. Also, you can cast spells that cost MORE than 20 mana as your second spell during a dual-cast. e.g. Pygmy (20 mana), then Call of Phoenix (35 mana) in a single round. As long as the first spell is at the limit, the second spell can be cast as a higher mana spell. Also, try to get used to winning with no-losses. This helps a ton on the restocking bit and it helps your leadership score by getting that medal (+1000 leadership if you win 50 fights, no losses). Get level 3 Summoner Skill ASAP. Helps Phantom and Phoenix a lot. Quote:
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Try to get Transmute Skill. It lets you get mana everytime you kill a stack OR if one of your stacks are killed. Don't forget to get Anger Skill (Might tree), you want to get Rage faster. Magic Spring spell (distortion tree), is great if you have a tank that will soak up hits. Every hit it takes (including post effects) will net you more mana! So it can be used to restore mana if you can ensure you will get that unit hit a lot. (think ... demons summoned by demonologist). You can try to push for concentration as well. That gives you mana no matter what. Anyway, these methods can be used, depending on your strategy. If you are big on "big sized armies" you want Anger and Transmute. Just one point in Anger will suffice for now. Transmute takes up Might runes, but it can really be worth it in speeding things up. Also, get mana accelerator up fast, but not too fast if that is your primary mana regenerator. You might need to get Absolute Balance in the Mind Tree to raise your maximum Rage. Mages have trouble with Rage and going with the mana accelerator route can be very tough. If you keep levelling up the Pet Dragon, mana accelerator will EVENTUALLY become 25 rage -> 25 mana. Also, you need one point in that "recharge skill" to get to Concentration skill. Also, you get +2 mana as well. It is better than nothing. If you win the battle faster than 10 turns, you can "delay" finishing the battle, so your mana will be more recharged (while you build up medals too). Game time lost in the battle does not count against your final score. Mouse over the sunset picture in the corner, it tells you how many days you have spent. If you spent time out in the game board regenerating mana, then your score goes down a bit more. So, it isn't such a bad idea later on to max Mediation for the mana boost, and it does speed up regeneration quite a bit. Of course, it is not a high priority. Quote:
Don't forget poison skull and fear. If you have all level 5 units, you cast fear. Then cast poison skull and flaming arrow... the guy will take 2 post effect hits, and won't initiate an attack on a level 5 unit. If you have buffed up a unit with stoneskine and divine armor, and it gets hit by poison or burning effects, you want Dispel level 3 to get rid of poison/burning, but NOT your stoneskin buffs. Ghost blade does not get any benefit from post damage effect. Flaming arrow or poison skull is much better since they will suffer from loss of morale, and take post-effect damage for 3 rounds. If you use Ghost Blade to kill phys resistance enemies, you should be using magic damage (inquisitor) instead. Or debuff the enemy with Pygmy (20 mana), or if they are a cyclops with Helplessness (6 mana). If a unit is hit by two negative status effects, the morale decreases, meaning, their attack rating AND defense rating drops (and their critical hit %), making them easier to kill. Sadly, in Impossible games, the only damaging spells I probably get are Flaming Arrow Poison Skull Trap Level 3 trap AND trapping medal can be very good if you know your army composition will be a little bit weaker than the enemy. I believe my traps do like 5000+ damage, I get 3 of them for free at the start of battle (they are only level 2 though). The level 3 trap ALSO inflicts poison damage. Trap probably does the most damage per mana (not counting aggregate damage like Pirana). Of all classes, mages tend to benefit the most from trap. In certain situations I will use other damaging spells like Black Hole A lot of people swear by Geyser... not sure why I never use it. The best debuffs in the game is probably Pygmy Level 3(for level 1-4) Helplessness Level 3(for level 5s) Plague Level 1 (for black dragons). They are also VERY cheap for the crystal/mana usage. Best support spells for yourself are Stone skin level 3 Phantom level 3 Divine Armor level 2 Turn Back Time level 3 (if you use level 5s a lot... otherwise, just get enough to help your primary damaging stack) Good crowd control spells are Target level 3 Fear level 3 Blind (eh) I am undoubtedly missing some, but those are the ones that come to mind. In hindsight, you are already doing a lot of what I am suggesting. I think the key problem why you are running out of mana so fast is ... because you are using very inefficient damaging spells or spells like Chaos Dragon. In Impossible Mode, damage by spells is really not that good. Don't forget to abuse your Pet Dragon Later on you will absolutely need Ball of Lightning Mystic Egg Don't pick the mystic egg upgrades that will "give you leadership +300", just get the level 2-5, 90% leadership... etc. |
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#2
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Thanks also for the other spell recommendations--I'll try them out. |
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#3
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Yes, going first is key. Lets you cast spells first, etc. You always want to have high initiative. Quote:
This means if you cast Phantom Level 2 (20 mana), then Phantom Level 3 (25 mana) on a Rune Mage, you can summon 3 stacks in a single round. It also means if all rune mages focus fire on a single unit, AND you have 20 spare, unused magic runes, you have a very good chance of sheeping the enemy. Not losing a single unit in every battle. You can revive units though, but basically you save tons of money by not having to restore lost units at the castles. Quote:
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Oh yeah, definitely. |
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#4
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I've never even seen black hole spell yet. Can't find lightning either, though I now have an axe that boosts lightning damage in that spell. :/
Thanks a lot for the advice. I wish there was more comprehensive info about this game. I guess most of the info out there is from before crossroads which added items and stuff? I can't find a full spell list, or a full item list. Hey, do you guys know if you can change your armor bearer? I saw some other dudes listed in that other thread, but I've yet to meet anyone else who would join me (carrying around the pirate dude right now). |
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#5
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Actually there is a gamer's manual, and quite a few appendices. http://forum.1cpublishing.eu/attachm...0&d=1286132646 http://forum.1cpublishing.eu/showthread.php?t=10991 http://forum.1cpublishing.eu/showthread.php?t=12249 http://forum.1cpublishing.eu/attachm...5&d=1263333685 http://forum.1cpublishing.eu/attachm...4&d=1262549651 Yes, you can change your armor bearer. But he will take all items with him (de-equip him) and sometimes you face a monetary penalty for doing so, and you can never get him back. |
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#6
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The info thread also mentions where the armor bearers can be found. Have you been to those locations yet? All armor bearers are present in every game, but as mentioned, there are penalties (also mentioned in the info thread) to swapping them.
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#7
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First of all,very good advices that make my game more playable as a mage.And for that thank you guys.But I still have questions to ask so here I go;
As I mentioned above I'm playing as a mage and havin' a very hard time too.Since i've been playing Crossworlds for 2 days, I couldn't figure out some of the dynamics of the game. I have many things that i don't understand but the most important one is how to raise my intellect level.If i remember correctly in KBTL when i level up, the game gives me 2 options to choose and usually one of them is to give you +1 or +2 intellect(other one Attack, Defence, Rage or Leadership) so I pick that one and easily have 30 or more Int. in the middle of the game.After that it becomes easier to battle with those bastards who have stronger armies than mine and beat them without any major loss.On the other hand in Crossworlds it seems the situation is different.I'm level 17 and have only 13 Intellect which isn't even enough for me to kill enemies weaker or equal to my strength without huge casualities.There has to be some other ways I'm missing to increase my Int. level because if not, the only way to gain Int. is using your runes in skills that boosts Int. and even doing that gives you what? 13 +5 maybe +8 and nothing more.It just isn't enough. The other thing I'm not quite sure that I understand is The Initiative thing.My guess is if yours is higher than enemy's, it gives you the chance to attack first.Is that it?I don't know.Where do I look my armies/enemies Initiative before battle? don't know that too.After some reading in this forum, Initiative has to be more than just having first attack. Along with these 2 major problems I also have minor problems too.Firstly; What about Rage or Mana? I can gather only 20 rage & 41 mana and until now all my pet does is kicking enemies or putting an egg in the battlefield.And 41 mana means 2 fireballs and that's it.I can't use the lightining ball or the lava stuff with the rage I have and the spells besides fire arrow, fireball, pain mirror I can't even touch them.I know i can gather +1 or more rage/mana points when I visit specific places.But there has to be any other ways to gather them, right?And again if not; How can I have reasonable rage/mana stats before the game nears its ending? I know these are the very basics of the game but without them I can't enjoy it the way I enjoyed KBTL.All I do while I'm playing until now is sweating during battles, cursing the enemy and desperately seaching for gold after that.I am only able to find 3 maps(Scarlet Wind, Bolo, Rusty Anchor) beside Debir.I also revealed Verona but There I can't even touch the land so that doesn't count. Anyway; briefly I'm stuck and I can't go any further.Everywhere I turn, I see invincibles and there is nothing I can do about it.So if you enlighten me in these subjects, that would be highly appreciated. |
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#8
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Giancamo; in CW, when you level up, you don't choose now, you win a set amount of leadership and a random number of runes accordingly to your class. You now have to invest in abilities to get more INT and choose items that give you it (or items/skills that enhance spells).
The order of creatures in battle is determined by the initiative. Units with more start before those with low in a global way (yours and you opponents). Look here for their stats and other useful info: http://www.celestialheavens.com/kingsbounty/hs-en.htm (you can also look their stats in battle but not before them) You have to choose items/skills/units ans spells that get you mana, transfer rage to mana or regenerate mana. There are quite a few of them. Since you are a mage is way harder to have rage to use the dragon effectively (a weakness of the devs since the dragon is way too useful for warriors but not to the mage). To have a lot of mana get the Wisdom, Concentration, Meditation, Transmute and Thesis skill, Absolute balance, Scouting and Learning if you have excess runes. Get the following items: Portrait of the Queen of ice +20mana Well of mana belt: +3 mana per turn /+20% mana regeneration Archmage Staff: +20% lighting spell/unit attack /+5 INT (can even get 2 of them) Perfect Shoes: +30mana Magician cape: +20 mana /+30% magic resistance Crystal helmet: +10mana Dress of the mages: +4INT/+30% Archmage crit/+800lds Necklace of firestorm: +30% fire spells Skull of Death: +5INT/ATK Diploma in anti-magic: +2DEF/INT + 20% magic resistance While invincible enemies can look "invincible" they are not that impossible (although try to search for strong or lower if you don't want heavy losses). If you know an invincible enemy blocks the way to a castle (new units/items/etc.) fight it, the reward will help you greatly even with some loses.
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Time to become an active member!! King's Bounty for the LOLZ!! |
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#9
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onepiece pretty much cover most of it, however i'd like to add something about mage.
Ok, those invincible label on your enemies only taking account your amount of units vs theirs, in other words leadership vs leadership. That means that mages will most of the time see their enemies as invincible, while warrior will see it otherwise (warrior is the class with highest leadership, in other words, highest amount of troops). So don't be intimidated by those invincile labels. Many invincible enemies are often can be defeated very easily if you use the right strategy, and to figure the right strategy you need to know all things about all units in this game, then about spells. Here is my advice, try to search for the information about all units info (their status, talents, abilities, etc). Most players around the world have documented it, in other words they have created more useful game manual than the one provided by the developer. Try search for it, you can begin on this forum, or KB Armored Princess forum, or use google. And when playing, before engaging your enemy, things that matter the most is the composition of enemy army (what type of units thaf form their army). Then as you've already know, you figure how to defeat them with your own army supported by your spells and pet dragon, there are many possibilites to win your battle. That's why knowledge of units is very important. Well, mage is the hardest class at early phase of the game. At early phase of the game (lv1 - lv 30), don't use pure damaging spells (like fireball or fire rain), they're useless untill you have 45 int or more (i'm sure you already know about this). In KB CW, your int progress is much more slower than KB TL, which force you to use spells that provide buffs or debuffs or damage over time (posion skull or fire arrow) or crowd control type and forget damage spells. Last edited by atlatea; 11-25-2010 at 11:32 PM. |
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#10
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You need to find the most mana efficient methods, best unit combinations, and best support spells. The real advantage of a mage is the double-cast. Quote:
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Flaming Arrow, Poison Skull will do far more damage to a single unit than Fireball ever will. The aggregate or splash damage of fireball is so low, it is basically worthless. Again, I only play on Impossible, so the strategies should be more than applicable. Quote:
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