![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Are there any articles/tutorials that describe the MDS mod and how these differ for the player/mission compared to a standard server experience? I know its partly co-op but thats about it! I went on one and enjoyed it but wasn't completely sure I understood everything that it had to offer.
|
#2
|
|||
|
|||
![]()
S!
ZUTI 's MDS has user documentation at the page "not to be told here"..can just give a tip: UP ![]() |
#3
|
|||
|
|||
![]()
I love the MDS it's about the coolest thing that has been incorporated into IL-2 but there are some instances of odd behavior when you use it compounded by how much stuff you have programmed into it (vehicles, planes etc) I've learned new Mission Building techniques as a result of it but I'd be willing to wait till 4.11 for a bug free version of it in exchange for triggers (aircraft scrambling because you overflew an enemy base). Even as great as some of the user made content is, and the squashing of the idea that it would be bad (mods) it is proving problematic to have so many different groups working in different communities separate from each other and then trying to make all these different things come together after the fact. Perhaps it was the impetus for Oleg allowing DT to continue. I mean there were things the community wanted but for legal reasons couldn't be done by 1C but the community can really just thumb their noses at *cough*Grumman*cough* and not much can be done to stop them. But on the other hand it's not bringing all of it together under one house that's killing it for me and though I might play with it, incompatibility is taking all the fun out of it. I will always have Il-2 installed but SOW is probably going to take a lot of my time over it eventually and I sure hope Oleg takes to heart that all the stuff that has been done to his venerable sim has been like showing some love to an old car that has been restored and repainted and proudly paraded around.
|
#4
|
||||
|
||||
![]()
DT cannot thumb their nose at Grumman, get that notion out of your head. DT makes official add ons and are bound by every legal point that Oleg is.
An attempt was made to unifiy the modding communities. It failed utterly because of all the juvenile inflated egos involved, and a not small amount of Red vs. Blue fanboyism as manifested in heated FM debates that made the Ubizoo look like a kindergarten. I'm hoping that the subsequent add ons done by DT can suffice on their own, without mods, till SoW comes out. Then I will gladly close the books on IL2 and never open them again.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#5
|
|||
|
|||
![]() Quote:
Last edited by Krt_Bong; 11-18-2010 at 05:44 PM. |
#6
|
|||
|
|||
![]()
IF the MDS makes so much proplems - at least to release it as an official feature - leave it to the MODs.
the most dogfightservers will use MODs anyway and will stay at 4.09 till the MODs can be used with 4.10 , again with the MDS in the MOD "package",........................... i guess the most players will NOT skip the sounds, FMs, objects,6DOF & flyable planes the MODs brought to them ![]() Last edited by JG53Frankyboy; 11-18-2010 at 07:50 PM. |
#7
|
|||
|
|||
![]()
Daidalos does development for the official Il-2 version. We do not fights mods but we don't roll out the red carper, either, and we also don't make decisions on "release policies" with regards to the mods. If someone uses them it's their very own personal decision ... but they aren't a factor in what DT makes or doesn't make.
Like Caspar said MDS might lose a feature or two because they're too troublesome but we want it in 4.10 and we will deliver the core features for those people who have no use for mods. |
![]() |
|
|