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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Well the way to look at it is at least you have a chance of getting some runes invested back with this skill (i always seem to end up with stacks of green runes anyway).
If you invest in the mage Alchemy skill, there's no chance of getting anything back! |
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#2
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Quote:
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#3
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Again i think you ppl dont get my point. Would any1 use dark commander if it gives +atack/initative for sekeltons (no other undead unit), or quick draw if it poweres up only elves (not any other archer unit).
Just seems unfair, either make new neatnes skill same for group of units ( any unit that can summon other units ), or dont change it at all. This way game developers only made it more easy for no-loss game with invincible droid army. And no other reason. |
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#4
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@Fatt Shade; I get the point but a skill like that would disrupt greatly the game (although mage summon does it too). I think it could be changed but wouldn't it be too similar too mage summoner skill since it also affects units called by other units?
Maybe it could affect units with more "mechanical" traits? (droids, engineers, catapults, cannoneers, or even knights and paladins since they have a metal armor? (units who need a lot of heavy equipment maybe?))
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Time to become an active member!! King's Bounty for the LOLZ!! |
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#5
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@ onepiece Ok i agree, it would be change in game if there is something other then AI to fight against. With AI you summon and comp kills youre summons, if there was PvP games you would kill enemy summoning units first.
If neatness was bufed up for all summoning units i guess it would make no-loss game less tedious, cause i saw ppl playing 100+ round battles. If they make something like HoMM hot seat then there changes will be needed, but now against comp, for whitch many ppl say it is doable on imposible with some ridiculus rules (here i mean on `impy` and his chalanges No-loss game is doable that we all know now, but no-loss with <hour per battle would be nice |
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#6
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No-Loss can be extremely fast, easy, and fun with the proper army make up and preparation. If you want the fastest, easiest, No-Loss, Impossible game, look into the Warrior class. After each battle, Bloodthirst and enough maximum Rage ensures you can cast Mana Accelerator in round 1, so you dont' even have to wait for the mana regeneration between battles. I killed Ktahu in 6 rounds, Impossible, No Loss, only level 48. Baal went down in 15. If I was higher level, maybe even sooner. Unicornxp took him out in 5 rounds. Again, he did it with no-loss, and Impossible. |
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#7
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I agree, most people do not want their battle to become so long, remember that we have many other things to do in life, not only playing king's bounty.
1 hour or more per battle is just too ridiculous, at least for me. All classes can do fastest game, no loss. But againts bosses, warrior and paladin have slight advantage (leadership and attack rules againts bosses), those two usually take down bosses in 10 to 15 rounds with full troops (even the hard one like k'tahu and baal). Last edited by atlatea; 11-19-2010 at 10:19 AM. |
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