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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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You said: as a side note, any advice to achieve this is using silly exploits like using multiple droid stacks, or drawing every battle out to 50 turns so u can replenish ur mana (as a mage) and use the ressurect spell, i dont need or want.
Good luck making a no-loss then At start, a lineup of inquisitors, rune magi and royal thorns should get you through Debir. Then, bolo - hopefully you'll find some cyclopses and droids there... but waaait, you don't want droids either BTW, why do you consider unit abilities an exploit? I can't quite understand that. The game is made in a way that allows everyone to play it the way they want. The fact that you deem a perfectly viable strategy an exploit is rather strange to me. Besides, if it was an exploit, the developers should have removed the droids by now. Using your logic, these are also exploits: - digging for call collosus spell by replaying a battle 100 times - kiting for maps - Paladins/Demonologists/Rune Magi + Phantom - Rune Magi + Phantom - Black Knights + Eviln (+ other undead units if you wish) - Girl Power army + Rune Mage/Paladin/Demonologist + Phantom + Resurrection - Single Black/Red Dragon stack + nuke spells - Single Troll stack at night + spells if you wish - Call Phoenix spell level 3 - any tough unit + target spell Did I forget something?
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