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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-13-2010, 09:19 AM
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major_setback major_setback is offline
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These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

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Old 11-13-2010, 10:14 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by major_setback View Post
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

When I look at the bottom wall of the two right hangars I see that they are made up of pannels each about a fifth of the width. I took them to be sliding doors for the hanger. The left most hangar I cant see the edge of the pannels. But I can see what you mean.
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Old 11-13-2010, 10:25 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
When I look at the bottom wall of the two right hangars I see that they are made up of
pannels each about a fifth of the width. I took them to be sliding doors for the hanger.
The left most hangar I cant see the edge of the pannels. But I can see what you mean.
I mean that the door supports are the parts that are sticking out at the sides,
so the door are all facing each other
- aircraft exiting from the hanger face the doors of another:

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Old 11-13-2010, 10:41 AM
xnomad xnomad is offline
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As we've had a bit of sound in this vid I've been thinking about external sounds and how they will be handled when in the cockpit? I've always been bothered by the 'sonar' (as some people call it) effect.

As most of you are aware it's not that realistic to hear a plane sneaking up on your six.

I remember a long time ago that one update disabled it and I saw some big name online aces become easy meat as they relied on 'sonar' heavily. A subsequent update reinstated it and AFAIK it's stayed that way.

So I hope if we do have 'sonar' again that it's a difficulty option that can be turned off.
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Old 11-13-2010, 11:05 AM
Felix K Felix K is offline
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Mr Maddox, could I ask a question about the 6DoF view in SoW?

Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously.

Hope my question is clear.

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Old 11-13-2010, 11:18 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Felix K View Post
Mr Maddox, could I ask a question about the 6DoF view in SoW?

Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously.

Hope my question is clear.

~
Can
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Old 11-13-2010, 11:33 AM
Felix K Felix K is offline
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Can
Oh, wonderful! And thank you so much for your reply!
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Old 11-13-2010, 10:36 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by major_setback View Post
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.

Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40
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Old 11-13-2010, 10:46 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40
OK. Thanks!
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