Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2010, 11:01 PM
engarde engarde is offline
Approved Member
 
Join Date: Mar 2010
Location: Australia
Posts: 147
Default

looking sensational.

cant wait to pick up a few copies.
Reply With Quote
  #2  
Old 11-12-2010, 11:08 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

I have nothing to say other than the applause of what has already been said. And Oleg has very positively answered some and more of the weak points that have been seen in the footage, once again showing that he has that eye for detail.

Stunning work, no pressure from me, get it dead right. I'll be buying and force feeding it to as many people as I can!!
Reply With Quote
  #3  
Old 11-12-2010, 11:19 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Why do they bother?
Reply With Quote
  #4  
Old 11-13-2010, 12:09 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by Osprey View Post
A warbird in a flight simulator?

Producing warbirds for FSX or X-Plane?

IMO, flight simulators make sense with competent navigation, instruments and procedures for the current time.

Don't get me wrong I do admire some of the outstanding 3rd party aircraft, just don't see the value.

I tried the FA/18 in FSX, and found it was more interesting to fly the Jane's FA/18 in combat situations. Afterall... warbirds are for shooting, bombing and causing havoc.

If I were training to fly the FA/18 as a real pilot I would definitely spend alot of time flying instruments and charts in FSX or X-Plane. You can definitely improve your real world flying skills in a flight simulator.

When it comes to air combat... that's another story.
Reply With Quote
  #5  
Old 11-13-2010, 01:57 AM
Auger73 Auger73 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 17
Default

Quote:
Originally Posted by nearmiss View Post
A warbird in a flight simulator?

Producing warbirds for FSX or X-Plane?

IMO, flight simulators make sense with competent navigation, instruments and procedures for the current time.

Don't get me wrong I do admire some of the outstanding 3rd party aircraft, just don't see the value.

I tried the FA/18 in FSX, and found it was more interesting to fly the Jane's FA/18 in combat situations. Afterall... warbirds are for shooting, bombing and causing havoc.

If I were training to fly the FA/18 as a real pilot I would definitely spend alot of time flying instruments and charts in FSX or X-Plane. You can definitely improve your real world flying skills in a flight simulator.

When it comes to air combat... that's another story.
There is much more to a sim than the looks. Fidelity is a huge part of it as well.

Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane.

In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE.

The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car.

The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking.

I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane.

Last edited by Auger73; 11-13-2010 at 01:59 AM.
Reply With Quote
  #6  
Old 11-13-2010, 02:12 AM
Splitter Splitter is offline
Approved Member
 
Join Date: Jul 2010
Posts: 431
Default

Quote:
Originally Posted by Auger73 View Post
There is much more to a sim than the looks. Fidelity is a huge part of it as well.

Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane.

In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE.

The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car.

The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking.

I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane.
I have to disagree here. I know X-Plane better than MSFS, but you can definitely "over-G" your aircraft. Wings fly off and you have no parachute . It's a long, spinning ride to a quick stop....I've done it more than once lol.

I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models.

So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat.

Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying.

There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out.

Splitter
Reply With Quote
  #7  
Old 11-13-2010, 02:57 AM
Auger73 Auger73 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 17
Default

Quote:
Originally Posted by Splitter View Post
I have to disagree here. I know X-Plane better than MSFS, but you can definitely "over-G" your aircraft. Wings fly off and you have no parachute . It's a long, spinning ride to a quick stop....I've done it more than once lol.

I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models.

So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat.

Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying.

There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out.

Splitter
I haven't tried over-G in X-Plane, but when I tried spinning Cessnas (in both X-Plane and FSX), I was disappointed with the results. I couldn't get the planes to spin, and my experience flying Cessnas told me that it was wrong. In IL-2, you can easily enter a spin through a sharp uncoordinated turn as well as through a stall. I guess that particuarly bothered me, because it was one of the things I enjoyed most about flying Cessnas.

In theory, if all things were equal (spec vs. performance), then a combat flight sim either couldn't do as much, or would have to have lower fidelity than a non-combat flight sim. But different flight sims are built off of different code, have different modeling methodologies, and different system requirements. It's not true that a combat flight sim must have lower flight fidelity due to dealing with things like ballistics. The same code would just require additional resources.

Sometimes aircraft with particular handling characteristics don't fit well in a survey sim. As an example, the Me 163B in IL-2 is much less forgiving than what I've read about the real aircraft. Then again, in IL-2 it won't blow up wihout external influence, so maybe it is a compromise.

I will most likely get X-Plane 10, too, and I hope that I have a better experience with it than with version 9. MS Flight looks like it might be less realistic than FSX, just laden with more eye-candy. If so, I will probably skip it.

Needless to say, I will buy SOW at the first opportunity that presents itself.

Last edited by Auger73; 11-13-2010 at 03:00 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.