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#1
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I believe also that tesselation works with a "texture" mapping similar to what is done with the normal an bump map of an object.
If, and it is a big "if" as I have no idea, this map is different frome the bump/normal I presume that improving visual aspects of certain ground objects can be done without damaging the representation of the aircraft themselves... JVM |
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#2
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Thanks for clearing it up.
Even if it's not a top priority for me at this point in time, in the way you describe it it would indeed be useful eventually by making the transition between LODs smoother. |
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#3
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You can apply Tessellation to anything made from polys or normal maps, it's up to the developer to decide what they want to Tessellate.
Oleg could easily apply it to the SoW engine without "protrusions" on surfaces, he just needs to apply it only to the poly's on the model (don't use mapping) and limit the factored amount. For a bit of fun try this (Note must a DX11 card) : http://www.geeks3d.com/20100819/gpu-...ion-benchmark/ |
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