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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg, Is the mission over after crash landing and stepping out like in IL-2? |
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#2
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Oleg,
The new series with Battle of Britain and Battle for Moscow is also presented as IL-2 in the title. I assume this is the actual name? Advantage is that this name is very well known, and a household name is in the combat flight sim business. Disadvantage is that people might think it is an add on for the first IL-2 series. |
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#3
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I already had a problem answering interview questions of journalists... I didn't understand them about what is speech... or the new in this area journalists simply was asking some time absolutely not in theme questions due to this mix. So I personally say Battle of Britain... without Il-2 and other things... In English it has a bit other name, but anyway with Il-2 as the main..... Using already world well known Storm of War as a name of new series and just adding the line 'from the creators of award-winning Il-2 sturmovik series' would be way better really. If someone dislike short SoW sounding not so nice then simply better to make other name... Hope publisher will read it. Anyway I may disagree with the name Il-2 for the completely new series, but final decision - from publisher. I will try to speak to big guys that to find solution.... Last edited by Oleg Maddox; 11-10-2010 at 08:54 PM. |
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#4
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I think IL-2 should be in the name somewhere.
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#5
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Yes, the way Oleg said ('from the creators of award-winning Il-2 sturmovik series') is the best I think.
So at the moment the name Storm of war is neither in russian nor in european release title? Storm of war sounds fresh, modern, and cool. Hope it will be Storm of war in the end, because it's a "complete new engine from scratch". Quote:
So, what about tesselation in general and maybe for the use in the bomb crater stuff? |
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#6
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Hecke, he's said it will be 3D and deep (IIRC), but there'll be a limit
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#7
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This is good for the game where the main hero is a human models. However my opinion may be changed in future with coming new versions. |
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#8
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I more thought of using it for ground objects, for example, what somebody else mentioned, the railway ballast, maybe buildings and stuff like that. It's a bit "bad" that the graphics cards donate more and more shader capacity for tesselation purposes but we don't have an advantage with it. Last edited by Hecke; 11-10-2010 at 09:05 PM. |
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#9
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It is always a great pleasure to have you here answering an unending flow of questions! As for tesselation I understand your position, and frankly I also do not see much interest in tesselation for airplane modeling. On the other hand, some ground (and objects) details could perhaps take advantage of it even at the stage it is now: I was thinking about objects like steam locos which are polygon-intensive, and improvement in rail track ballast and sleepers, mainly... JVM |
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#10
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And doesn't sound like an combat flight sim at all - that's the problem.
(and in fact, I don't agree with the other associations either, but that's just me) |
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