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IL-2 Sturmovik The famous combat flight simulator.

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  #481  
Old 11-10-2010, 06:03 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Great post, Oleg, thanks for correcting me

Here was Luthier's original post:

It's quite different. It took a lot of time for me to readjust and to actually learn to shoot things down again. I needed some convincing that the new feeling was indeed better. The most convincing argument was lots and lots of guncam footage, where time and again I saw the guys keep having the exact same kind of trouble lining up and hitting targets that I myself was having.

Lower speeds also feel different. It's so much fun to just barnstorm in a Tiger Moth, flying through hangars, or doing loops under the Tower Bridge at 45 mph.

The joystick input has a lot more than what we had with Il-2. You can adjust your settings of course.




he was talking about the FM is this what you meant?
Link: http://forum.1cpublishing.eu/showthr...118#post143118
Even if to add just different effects of air mass working around then already will be other than in Il-2 feel even if there will be just old IL-2 FM. Ilya said from user point of view and what you would like to hear. And from this point of view he said everything correct.

Joystick input have nothing common with programming of FM. It is just game adjustments for the different of the joysticks types and not everybody even can adjust it for the most close feel of response comparing to real aircraft. It is real problem with which we all need to live.

In a common with FM programming of joystick the FIXED input-response to controls MUST be just one joystick on the market and this joystick must have all players. Hope you understand what I told here.

who knows how to adjust the input curves will get the most realistic feel.
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  #482  
Old 11-10-2010, 06:12 PM
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philip.ed philip.ed is offline
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Yes, I understand you now. I had though, initially, that when Luthier said it took him time to readjust to the game that it had something to do with the flight-model. I can see, though, how external matters (like the air-masses as you say) would make a difference too. This is great to hear. I can't wait to try and shoot a single-engine plane down in SoW Hopefully we'll get to see this in a later update some-time...



Thanks for answering our questions.
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  #483  
Old 11-10-2010, 06:13 PM
Hecke
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Oleg, can you maybe clarify how ground is effected by

a) bombs (Last time I asked about deep craters you told that you never stated deep craters.) So will there be at least not-so-deep 3D craters?

b) a plane crashing in ground with an angle where it slips on until it stops (where in real life the ground would have sth. like a "scar".
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  #484  
Old 11-10-2010, 06:27 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Oleg Maddox View Post
who knows how to adjust the input curves will get the most realistic feel.
Perfect. And today, with joysticks with larger resolutions, we need less and more linear curves, no deadzones and filtering at all. Just little tweaks and avoid big jumps to get smooth input settings.

The great quality leap in this matter don't came from 1C, Oleg, etc, is about hardware producers and our hard work tweaking and modifying the control inputs we use. IL-2 are great in input settings and I believe BoB will be better.

If people have trouble with joystick responsiveness, try the solution I achieve: really cheap and great feel and control:



Ugly and messy, a little "off-topic", but with IL-2 great possibilities in setting control inputs and good FM, I have the feeling I'm in a real Warbird, with little budget, and peole can beggin to imagine solutions with control rods with WWII dimensions and feel what I'm talking about...

Don't blame IL-2 and future BoB FM and interface for input lack of responsiveness, blame your input solution and tweak it! It's easy!

Last edited by LoBiSoMeM; 11-10-2010 at 06:30 PM.
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  #485  
Old 11-10-2010, 06:36 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Perfect. And today, with joysticks with larger resolutions, we need less and more linear curves, no deadzones and filtering at all. Just little tweaks and avoid big jumps to get smooth input settings.

The great quality leap in this matter don't came from 1C, Oleg, etc, is about hardware producers and our hard work tweaking and modifying the control inputs we use. IL-2 are great in input settings and I believe BoB will be better.

If people have trouble with joystick responsiveness, try the solution I achieve: really cheap and great feel and control:



Ugly and messy, a little "off-topic", but with IL-2 great possibilities in setting control inputs and good FM, I have the feeling I'm in a real Warbird, with little budget, and peole can beggin to imagine solutions with control rods with WWII dimensions and feel what I'm talking about...

Don't blame IL-2 and future BoB FM and interface for input lack of responsiveness, blame your input solution and tweak it! It's easy!
Yes, the difference between stick and control column gives the difference in feel, so making like youy long stick, equal to the long leght of real thing will give way more feels of real control and flight.
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  #486  
Old 11-10-2010, 06:41 PM
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Bloblast Bloblast is offline
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Oleg,

Did you consider to use person view from parachute?
Would be very nice, also when you can pull the ripcord yourself.

Last edited by Bloblast; 11-10-2010 at 06:48 PM.
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  #487  
Old 11-10-2010, 06:44 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Hecke View Post
Oleg, can you maybe clarify how ground is effected by

a) bombs (Last time I asked about deep craters you told that you never stated deep craters.) So will there be at least not-so-deep 3D craters?

b) a plane crashing in ground with an angle where it slips on until it stops (where in real life the ground would have sth. like a "scar".
a) There is craters. And I told there we have it. And I told that the shot with the damaged gear is a result of my inaccurate taxing on the feld right after the bomb raid.

b) Didn't understand your question. If you mean crash landing without gear down (bail landing), than iot is possible in Il-2 and more real in BoB. If you are speaking about damges of surfaces, prop, - yes some of them are happens. But not 100% like in real life. Such type landings gives real feel in a cockpit, but not 100% real visuals outside of cockpit. But the damages of internals or some of external details are actual for real bail landing.
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  #488  
Old 11-10-2010, 06:46 PM
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philip.ed philip.ed is offline
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Oleg, he meant that, if we crash in a field, will we see the destroyed crops where our plane crashed through the field?
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  #489  
Old 11-10-2010, 06:47 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Bloblast View Post
Oleg,

Did you consider to use person view from parachute?
Would be very nice, also we you can pull the ripcord yourself.
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  #490  
Old 11-10-2010, 06:48 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
Did you consider to use person view from parachute?
Would be very nice, also we you can pull the ripcord yourself.

On this topic it would be nice if the view didn't cut to externals when you crash. The sudden blackness of fatal impact would have more effect!

Great videos from the show, and great to read all your comments Oleg, I hope you had a good time (even if it was tiring).

For our next "official" update could we please see some bad weather and/or low light? I'd love to see an overcast!

Thanks!

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