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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Central to the entire development situation must be available resources.
Imagine if MAddox Games created a Spitfire sim..... all that talent focussed on a single point? Instead we get many great aircraft in a sim crafted by experts. Yes, other devs will have shiny things to show off too. And in themselves, fine things they are. But will other devs have such a range and proven dedicated background of playable shiny things? Time, and money, arent infinite factors in this sims dev cycle. I used to be a programmer for a govt business and I sometimes I had hours to produce a fix to a problem, including phone calls for updates and ETA for producing a -WORKING- release package so managers could brief heads of depts. I can only wonder at the polishing and balancing and crafting going on to create such a product. I believe, from past efforts, MAddox Games will produce the very best possible product from the money and time available to them. Developing anything isnt easy. Wild demands and requests totally out of scope? Pointless. Im certain the time will arrive where the product is signed off, and I will buy my initial and a few other storage copies, and with a smile on my face |
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#2
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Pretty darn good stuf in here, didnt count on that
As i statet in my second topic, the interesting part for me is about the feeling not being alone. Some talks about the "no mission no goal" feeling you get from a civilian flight sim, and that feeling can also pop up flying long missions in a world war two bomber. You take of from point A fly to point B then return to Point A. You have maby 10 mins of action doing a 1 hour flight. Some enjoy this aspect, but do get a feeling of empty plane. In a WW2 bomber you as the pilot was a unit leader, and the crew was your unit and responcebility. You used them to scout the skyes, every man onboard was a important tool for the planes operation. IL2 is a masterpiece of simulation, SOW will take it to a brand new level, and thats why i createt this post initialy. For the racing pilots out there it maby sounds stupid, but i for many years had a hope that we would maby se some small bit of taking the bombers just that small level higher. A visual crew inside the plane was the smalest hope, nothing fancy but they would be there. The big wish had been for an interactive crew, but i understood what was written about all this, but atleast kept the small hope for a visual crew. I do understand nothing is easy, i do understand some of the things that could cause problems. But A2A maneged to create a module outside the 3d engine, that interacts with the 3d engine, that i thought atleast could be relevant for mr maddox, atleast as a brainstorm for how this can be made. And no im not talking about the polygons or the damegde models or fancy clickable cocpits etc. All i had hopes for with my post here was that he maby could get an idea how to help us "bombers" out with our empty planes. I dont know hes thoughts on this, i dont know how he thinks on this, all i know is that i atleast have shown that a working AI on a player plane is not imposible, that you can have an interactive crew. This dont have anything to do with server loads or bullets in flight, no under/over modeled planes. Its about creating the full imersion for those who realy enjoys there HE-111`s B-17`s or blenheims.... Sometimes you can get a feeling that bombers are not a priority, that the 1 seaters are what everyone loves and a bomber should just be a 1 seater with big bombs and guns all over.... Mr maddox have createt a game series that wiped out the competition. Hes series of games will last for a werry long time especialy with SOW comming. What he have braught into the virtual ww2 battle scenes are amazing and im loving every second of it, it just makes me a tiny bit sad that if a want that "bomber feeling" i have to play a game from 2000 a 11 year old game. Mr maddox have the know how, the tools and the love for the ww2 era planes that he could bring that "bomber feeling" into what i have no doubt will be the best ww2 era simulation ever to se the face of the earth.... I just wantet to raise my word he have been kindly enough to reply in this thread, that was my hope and goal. sorry about the wall of tekst, just werry afraid to be misunderstood because of my English.. Ltbear I have been with mr maddox since the original game, and i will play SOW and again buy two copys just to create some more revenue for hes company. This is not a whine/bash or negative, just a small voice talking for the bomber pilots Hope you all catch a good day |
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#3
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Anyway, in SoW you will get the possiblity to take off, fly enough and by the mouse to open the bomb doors, select sequence and then drop them. I'm not listing a lot of other clickable functions that we have. When I tell that we have all things clickable that are neccessary for the flight I mean really a lot of things. In nearest future I would record the videos step by step about some of features in our new sim. We just need to get new PC with video cards.... with its movement in new office we still have old PC and even the Igromir presentation was on the PC that isn't enough for demonstration of full scale of effects and visuals. So I even was need to decrease the detalisation that to make possible the smooth video that we plan to post with English language annotations for this friday development update. But I also hope that you got my point of view for the third party development teams - we are open for them for different models of business in future. It will be posted later before the release or maybe earlier the all possible ways. For now I want to say that there are already several teams and single developers that want using SoW and BoB engine, series: 1. to make add-ons with campaigns 2. To make alternative campaign system 3. To make new aircraft 4. to make new maps 5. to make new ground units and make them controlable by player 6. to make the complete add-ons with new plane set and battles. 7. to make special online events 8. to get a license for the engine to make other theater sim compatible with the series online 9. to get a license for development absolutely other type of the game (I would say like Crimson Skyes but probably with realistic physics) And that isn't all. Sure if will have success with the first sim of new series we (developers, my team) will be able to make happy you with many new features in the series, like it was with Il-2, but with more great help of community, talent developers and producers of separate add-ons. And I don't like to repeat mistakes of my own and other people in company with the license of Il-2 engine and its content ... That now will be under strong control that to get investment for the new versions of our own sims. Hope you all understand what I mean. Last edited by Oleg Maddox; 11-10-2010 at 05:15 PM. |
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#4
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thanks mr maddox for your time replying to me
I will look forward to any update up to the release. Have a good evening sir |
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#5
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Quote:
Obviously, this is more than just a BoB flight sim Splitter |
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#6
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Oleg, you're a smart guy. Great posting.
Do you think any film companies will use SoW in the future in order to get an idea for, say, how a combat sequence would look? At least in the cockpit, SoW's graphics look close to photo-realistic. I'm tired of seeing aviation-films where combat sequences are so fast-paced, one would think the piston-engined planes were rocket propelled. |
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#7
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Quote:
the latest request for use it was from Romania. BoB is looking from anywhere of air the most photorealistic from the professional photographer point of view comparing to anything in current sims. Even with beta tunes of light and colors. This I already heard from the serious cinema making guys that was at Igromir. And the most important feature of its engine for cinematogrphers - the possibilty to save the modified with views track into the AVI of highest resolution of a professional display directly from the sim... just need the goo-good PC that to use maxed out settings for any situations that to switch off any special gameplay optimizations..... and it will be smooth. So I think we are now giving the very power tool for the cinema creators. There will be added soon new camera views that will be going with selected aircraft but by its own flight path around the scene - this will give final cinematograph impression. But it will be already I think in release. New such camera views isn't done yet... new here means completely new comparing to how many we already have and in comparison to the views of Il-2. I will show in one of the development updates. Sad I wasn't able to use them yet making Igromir 2010 presentation. Last edited by Oleg Maddox; 11-10-2010 at 09:12 PM. |
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#8
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That is excellent, many thanks for the reply, Oleg
Can I ask, how will 'modding' work for SoW? Say if teams create-add-ons (be they paid ones or free ones) how will compatability between installs be assured? Particularly if other teams start developing large add-ons like, for example, the MTO? Do you think, in a few years time, additions of SoW will be released containing a variety of theatres and expansions? (like with Il-2) Last edited by philip.ed; 11-10-2010 at 06:49 PM. |
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#9
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Some food for thought would be the addition of camera shake, maybe in a post release add on that can be turned on or off as I know some purists dont like it, also it would be nice to see a dedicated film and movie section on the new website when its up and running. |
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#10
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I'm not smart. I'm clever in technical terms and... overal...
If I would be smart then I should be already long time ago millionare. But not... |
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