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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-06-2010, 10:35 PM
winny winny is offline
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Originally Posted by philip.ed View Post
That smoke really looks aweful. At first I thought they had nailed it, but look how thick it is! It's like WoP. I've never seen anything like this in any guncam videos for an extended period of time like this. Hopefully it's still very much WIP.
I think the gunsmoke is overdone as well too.
Sorry Philip but I don't think you've thought this one through.. Gun camera footage almost never shows aircraft smoking heavily because that happens later





Gun camera footage only shows you what happened whilst the trigger was pressed and I know that nobody in WWII spent much time wasting ammo on planes that were basically already dead.
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  #2  
Old 11-06-2010, 11:16 PM
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philip.ed philip.ed is offline
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So if it happens later then why does it happen instantaneously in SoW? Just curious.
It dies happen, but from videos seems quite rare. Of course this is debateable, by the smoke just looks unnatural on that level vin those pictures it looks natural but in SoW the smoke seems to start really thick and transcend at the same type of thickness
I'd happily have Oleg show real evidence to dispute me and prove SoW right, but don't forget that last time I said this luthier responded and said they all hated the smoke and were still trying to get it to the level they wanted
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  #3  
Old 11-06-2010, 11:54 PM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Well, honestly, I had noticed the seemingly excessive gunsmoke as well, and it does look somewhat overdone. However, something I noticed right off the bat is how the gunsmoke actually responds to the wind or airflow during flight. When in the air the guns fire and the gunsmoke billows out and then flows behind over the wings, but on the ground, when the stationary Hurricane fires its guns the smoke is propelled forward! I thought that was a neat detail!
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Old 11-07-2010, 01:22 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by =69.GIAP=TOOZ View Post
Well, honestly, I had noticed the seemingly excessive gunsmoke as well, and it does look somewhat overdone. However, something I noticed right off the bat is how the gunsmoke actually responds to the wind or airflow during flight. When in the air the guns fire and the gunsmoke billows out and then flows behind over the wings, but on the ground, when the stationary Hurricane fires its guns the smoke is propelled forward! I thought that was a neat detail!
Plt Off Colin Gray had this to say about his first shots in anger.

"Suddenly, we found ourselves in amongst a gaggle of 109s. I opened fire at one of them, but stopped when I noticed smoke coming back over my wings. That smoke shook me - I thought somebody was firing at me. I pulled round hard but there was nobody there - what I had seen was cordite smoke billowing back from my own guns."

I dont know if the effect shown in the sim is accurate or not but quotes like that suggests that the smoke was plainly visible from the cockpit, (and how little experience some of these pilots had. You would thought they'd fired their guns in training????) .

I wonder what the effect would look like from the cockpit?

Cheers!

Last edited by Skoshi Tiger; 11-07-2010 at 01:29 AM.
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  #5  
Old 11-07-2010, 01:43 AM
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major_setback major_setback is offline
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Online map?

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Old 11-07-2010, 02:00 AM
Luffe Luffe is offline
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Online map?
I hope so.

Anyway, that map reminded me that we haven't seen any forrested areas 'up close' in SOW.
I hope they are not managed the same way as Il2s 'pancake' forrests.

Have anyone spotted anything about this in the vids from Igromir?
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Old 11-07-2010, 02:18 AM
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major_setback major_setback is offline
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I hope so.

Anyway, that map reminded me that we haven't seen any forrested areas 'up close' in SOW.
I hope they are not managed the same way as Il2s 'pancake' forrests.

Have anyone spotted anything about this in the vids from Igromir?
I think these are the closest:





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Old 11-07-2010, 02:31 PM
Freycinet Freycinet is offline
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Originally Posted by Luffe View Post
I hope so.

Anyway, that map reminded me that we haven't seen any forrested areas 'up close' in SOW.
I hope they are not managed the same way as Il2s 'pancake' forrests.

Have anyone spotted anything about this in the vids from Igromir?
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

I think you probably weren't around playing flight sims in 2001 when Il-2 came out, but the graphics blew everything else out of the water back then. And the particular solution for forests is still a very clever one.

You have to know something about programming and system resources to understand why flight sims look the way they do. A handful of teenage kids in this forum haven't got a clue, but most have an idea...
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Old 11-07-2010, 07:59 AM
kendo65 kendo65 is offline
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Originally Posted by =69.GIAP=TOOZ View Post
Well, honestly, I had noticed the seemingly excessive gunsmoke as well, and it does look somewhat overdone. However, something I noticed right off the bat is how the gunsmoke actually responds to the wind or airflow during flight. When in the air the guns fire and the gunsmoke billows out and then flows behind over the wings, but on the ground, when the stationary Hurricane fires its guns the smoke is propelled forward! I thought that was a neat detail!
I remember seeing film of a diving BOB era Spitfire firing its guns and was surprised at the amount of smoke. Was trying to locate it to post here, but no luck so far.
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  #10  
Old 11-07-2010, 09:10 AM
kedrednael kedrednael is offline
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I remember seeing film of a diving BOB era Spitfire firing its guns and was surprised at the amount of smoke. Was trying to locate it to post here, but no luck so far.
at 10:45 you can see some ki46's or something shooting, the guns generate a lot of smoke, the only difference with the smoke in SOW is that the smoke lasts longer in real life.
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