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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 11-02-2010, 05:43 PM
Moriarty Moriarty is offline
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Thanks for the feedback.
I'm doing it because it's become clear there's a hell of a lot of content behind the game and I'd like to figure out how to get to as much of it as possible while re-playing as little as possible. Personally I'm not over-keen on replaying things for some reason, well, not in the short-term anyway.

I'm hoping to end up with some sort of computer-generated flow-chart like-thing with all the missions on - that would be useable to regular players if it was then manually edited with text saying what choice led to the path, which shouldn't be too much effort.
That however is phase two, which may be a little delayed.
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  #2  
Old 11-02-2010, 11:04 PM
Trucidation
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As much as I dislike replaying games, the different paths in SW3 are sufficiently different that there isn't too much overlap, at least in the endgame. Gripes with the game engine aside, this is one of the better branching story games I've played. One of the best imo. There are rare few games which make me bother replaying a different storyline - if they even bother to offer the option to do so.
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