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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Redwan, those FSX clouds are just photos. It's not the same as the 3D dynamic clouds necessary in a combat sim.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#2
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Quote:
Have a looks at this videos and the related ones to convince yourself: |
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#3
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Quote:
Quote:
It looks like your just flying from one photo to the next ... it never looked as if you were interring or exiting a cloud. You never flew in the cloud, it looked like the cloud just flashed from one view to the next. I'm not a 3d programmer, maybe Oleg can shed some light on this matter. |
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#4
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Further to the Moscow event referred to earlier.
I noticed that one of the Russian Web sites, after translation, referred to "Total War - IL-2 - Battle of Britain" . Maybe Ubi is giving Oleg problems with using "Storm of War" What price "Total War" as opposed to "Storm of War"?
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Puffer_2 |
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#5
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FSX clouds are poorly done with little substance. FSX terrain ground textures are worse. FSX water textures are worse than the terrain. If SOW looks anything like FSX I will throw up on my keyboard.
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#6
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Me too
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#7
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Quote:
http://forum.1cpublishing.eu/showpos...&postcount=146 |
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#8
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Quote:
This is the translation by Sokol1: Quote:
Direct source: http://www.sukhoi.ru/forum/showthread.php?t=65108 |
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#9
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Oooo that must mean it is getting close..
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#10
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Those clouds in FSX look really nice but they also looked a little sprite-ish and static to me. The clouds in SOW are fully 3d particles and are dynamic which means they will change shape and direction based on atmospheric conditions and produce turbulence. If you watch the video he posted again and watch the edges of the clouds closely you can actually see the clouds kinda spreading away and slowly changing direction. I think these clouds in the video Oleg posted here are the most convincing fully 3d dynamic cumulus clouds I have ever seen in a game.
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