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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-31-2010, 12:26 PM
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SlipBall SlipBall is offline
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Originally Posted by whatnot View Post
Some time ago decided to go full real on all the settings, except external views as I love to look at the planes to pass the time on long transitions. Now to make the transition a success I'd need some help from you guys who've successfully walked this path already. So some Q:s below:



3) How the heck do you manage to spot the bogies? Usually the only way I can spot them is from tracers. To identify friend from foe I have to get too close and I'm often chasing the good guys just to realize when getting in range of 3-500m that it's friendly afterall.

Thanks in advance!

For me I can recommend a great height to help in this aspect...friend or foe, you must acquaint yourself with the silhouette of different aircraft, so as to identify before you take action.
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  #2  
Old 10-31-2010, 03:07 PM
Splitter Splitter is offline
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Others have vastly more experience in this than I do, but I can't imagine flying 100% in the cockpit without head tracking. Flying a scissors against an opponent is just a totally new experience with head tracking. Far less guess work, far more eye contact.

It took me a while with each aircraft to figure out the proper engine settings. As someone else pointed out, real world manuals don't always equal in game performance. You actually have to play around a bit, watch your climb rate and speed AND fuel consumption (for cruising, not for combat obviously). In fairly short order, I was able to figure out the proper configuration for gaining altitude as quickly as possible. Radiator settings also come into play (I tend to fly with them open when not in combat so I have some extra to play with at the beginning of combat). Altitude makes a difference. There are a lot of factors in performance.

Take notes at first especially if you are switching between aircraft on a regular basis.

Personally, I leave aircraft labels on their lowest setting so as to differentiate between friend and foe (offline of course). I figure that the human eye is a lot better at picking out small details, even when you can only see a silhouette, than a monitor's depiction at a given distance. Those labels seem more "realistic" to me personally as compensation for losing the detail of the human eye. Just MHO on that of course.

Splitter
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  #3  
Old 10-31-2010, 07:11 PM
K_Freddie K_Freddie is offline
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From my experience and my game choices...
I prefer only 'full real' with no icons/labels of any sort.. now for the tactics..

Qs 1-2 are already answered.

3) A little knowledge/reading helps :-
- tracer colours
- aircraft shapes
- common tactics (Axis usually BnZ, Allies TnB - but this is not the rule)
- and the obvious statement = practice until you can do it blindfolded

In game:-
- Every bogey(unknown) is a bandit (enemy) until proven otherwise.
- In a multiplane engagement 'attack' the a/c that's attacking another, until you can visually ID the attacker.
- Try to keep your advantage so that you can return to your 'perch' if your target is a friendly.

and for your virtual survival..
- Practise flying your a/c in any situation, the best place to do this is with QMB (Quick Mission Builder).
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  #4  
Old 10-31-2010, 07:48 PM
whatnot whatnot is offline
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Thanks for all the replies.

For optimal CEM settings I'll then start the trials. Would be great to get some details on it. Read Vulgar's article about it in Mission4Today, but it was a bit generic. Would there be any others, on P51D maybe? Could be ofcourse that the level of CEM simulation in IL-2 isn't really diving too deep, don't know.
Would be great to have accuracy in CEM between the plane's real life counterparts.. Maybe in SOW . I assume that the stall speeds are usually pretty close to real? I'll give that a try too.

I'm using TIR5 and couldn't play without one. In pacific it's relatively ok to spot planes with clear skies and water all around, but in Belgium where I'm now it's a different story. I don't want to use labels as they are a big immersion killer for me. An alternative system that would work for me atleast would be one where the game would track the vector of my sight and if it follows a bogey's flight path to a certain degree for 3 secs or so a label would fade in for a while if the plane would be closer than XXX meters.

Gotta start the online sessions as soon as I find a good full real server that allows 6DOF. I can down AI's on ace level with ok matched planes, but I assume I'll get my ass whooped like a little boy as I join the online sessions.
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  #5  
Old 10-31-2010, 09:20 PM
Romanator21 Romanator21 is offline
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The settings you posted (35 and 2600rpm) are close to cruise settings on the Mustang. You won't have a great rate of climb this way, but you should be able to get at least 1000 f/min. I find that those settings work well at high altitude for whatever reason - It's much easier to climb there with those settings. Best rate of climb is about 200 mph indicated in the Mustang.

It's ok to use max continuous power in game though. This is easy, because this is marked on your gauges by the red mark, and top of the green arc (50 and 2700). If diving, lower RPMs, if climbing, increase them.

You might as well close the radiator on the Mustang as it wont overheat, provided you don't use boost/WEP (especially at low altitude). At low level, boost doesn't provide any increase in speed, but causes engine temperatures to soar.
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  #6  
Old 10-31-2010, 09:20 PM
Splitter Splitter is offline
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Quote:
Originally Posted by whatnot View Post
Thanks for all the replies.

For optimal CEM settings I'll then start the trials. Would be great to get some details on it. Read Vulgar's article about it in Mission4Today, but it was a bit generic. Would there be any others, on P51D maybe? Could be ofcourse that the level of CEM simulation in IL-2 isn't really diving too deep, don't know.
Would be great to have accuracy in CEM between the plane's real life counterparts.. Maybe in SOW . I assume that the stall speeds are usually pretty close to real? I'll give that a try too.

I'm using TIR5 and couldn't play without one. In pacific it's relatively ok to spot planes with clear skies and water all around, but in Belgium where I'm now it's a different story. I don't want to use labels as they are a big immersion killer for me. An alternative system that would work for me atleast would be one where the game would track the vector of my sight and if it follows a bogey's flight path to a certain degree for 3 secs or so a label would fade in for a while if the plane would be closer than XXX meters.

Gotta start the online sessions as soon as I find a good full real server that allows 6DOF. I can down AI's on ace level with ok matched planes, but I assume I'll get my ass whooped like a little boy as I join the online sessions.
Hey whatnot, welcome to my world . Since I came very late to the IL-2 world, I am holding out on going online until SoW. So far at least.

Stall speed is easy to figure out and you can do it on the way to the target without having to reset. Just keep your nose level and cut the throttle back. While keeping the nose level let he speed bleed off. When you feel the stall, that's the speed. Note that a plane will have a "clean" stall speed and a "dirty" stall speed (flap and gear down). Weight can effect it too, I add some speed before lift off when carrying bombs.

You have to repeat this sometimes when you get damage to figure out how to configure your plane for landing. Sometimes wing damage especially will increase the stall speed and if you land normally you'll meet the ground sooner than expected lol. You've also figured out that any time your wings are not level your stall speed will change.

Dives: I cut the prop back when diving so as to not overspeed and engine and to get more speed.

For figuring out normal cruise and climb, just watch the needles. 109's are probably the easiest on which to learn as they are automatic in a lot of areas.

Splitter
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  #7  
Old 10-31-2010, 09:57 PM
Romanator21 Romanator21 is offline
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Just did a little test.

At 1000 meters, 30in. (30% power) would not allow my RPMs to go past 2100 (even at 100% p-pitch). I was practically stalling, and in a descent the whole time.

At 7500 meters, 25 in. (50% power) and full range of RPMs (up to 3000). I could go 200 mph indicated, and climb at 1000 ft/min. However, if I increased power to 30 in, it would suddenly jump to 50 in.

Lowering pressure to 40 in. would cause a jump to 25 in.

Very weird.

I figured the super-charger engaging would be the cause, but this occurs at altitudes other than the super-charger transition level.
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  #8  
Old 11-02-2010, 06:43 PM
K_Freddie K_Freddie is offline
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Quote:
Originally Posted by whatnot View Post
Thanks for all the replies.
Gotta start the online sessions as soon as I find a good full real server that allows 6DOF.
You'll have grey hairs by the time this happens - Maybe in SOW
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  #9  
Old 11-02-2010, 06:55 PM
whatnot whatnot is offline
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You'll have grey hairs by the time this happens - Maybe in SOW
I'm happy to delay the asswhoop-whatnot-fest for later. When was SOW coming out again?
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  #10  
Old 11-02-2010, 07:21 PM
K_Freddie K_Freddie is offline
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To quote...
Quote:
No confirmed release date for SOW..
tick...tick....tick...tick.......zzzzzzzzzz
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