![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
Quote:
While unfinished details (like your examples) will effect requirements, simple improvements shouldn't cost too much performance, or they wouldn't be able to justify them. You wouldn't want the development team saying they'd tweaked the clouds, flames and trees a little, but the game was now half the speed. |
|
#2
|
|||
|
|||
|
A present PC cannot handle all the polygons in IL2.
In a city with many, many buildings, the use of the GPU (video Card) can be of 10%. But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall. The number of polygons causes fear to me. DX11 Tessellation, CPU multi-threading, CUDA and others new technology maybe make all more easy I am not programmer, But Everything is into the hands of the motor of BOB. maybe... I find this site http://heinkill.webs.com/stormofwarnews.htm Have a screen shot FPS AVG 14 FPS. over sea. Sorry for my bad english |
|
#3
|
|||
|
|||
|
Quote:
Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later
__________________
Find my missions and much more at Mission4Today.com |
|
#4
|
|||
|
|||
|
Quote:
When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me. Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course) Cheers |
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!
Cheers! |
|
#7
|
|||
|
|||
|
Quote:
Also as you say SOW should take more advantage of multiple cores. |
|
#8
|
|||
|
|||
|
Quote:
|
![]() |
|
|