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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I would gladly trade off "pretty" clouds for more generic clouds if it means that the AI-bot pilots can't see through them.... anybody know if this is a feature planned for Oleg's BoB?
Rise of Flight wanted to include this feature but didn't on release, I don't know if any of the RoF patches so far have corrected that. |
#2
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As far as I can tell we are completely in the dark with details about AI. I did a bit of a search on posts by Oleg but couldn't find him ever mentioning anything about AI behaviour etc. Then again the forum search function isn't that great.
If anyone has any details on anything AI related, please tell as I'd like to know about it. Also any info on AI controlled planes in terms of DM and FM. I'm a bit worried that the market is all about online play, so offline features are likely to have taken a bit of a back seat. |
#3
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I'm going from memory here but my understanding is that AI won't be able to see through cockpits, clouds or hills. A multi crewed plane can have each crew member with a different level (rookie to ace) of ability. And one of the most interesting points is that AI can panic ! Not sure how that will be displayed but it sure sound good. ![]() If my memory has been playing tricks then I'm sure someone more knowledgeable will correct me. ![]() |
#4
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Regarding the AI, i think Oleg said that there will be more emphasis on individual pilot differences - thinks like aggression levels, aerobatic ability, calmness/panic, etc than in il-2.
Believe the LOS and AI-awareness levels will be realistic - so we will be able to 'bounce' AI flights. Oleg said recently that the AI are behaving very like their real-life equivalents. ![]() I'm intrigued to find out just how advanced this is going to be. Will we see 110s that are attacked form a defensive circle for instance? ![]() ![]() ![]() Last edited by kendo65; 10-27-2010 at 04:29 PM. |
#5
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#6
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A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.
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#7
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Absolutely great Oleg. Reflections are fantastic. Not sure if someone else mentioned - so many pages of positive response here well deserved.
The reflections very nice but not a reflection? Pic 9, the picture is the image of the pilot from the front rather than the mirror image. I'll still buy it straight away though! Keep up the great work. Rum |
#8
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Frankly, I'm not all that impressed with RoF's AI. Though it does have some good routines, it relies on cheating a lot. The proof will be in the release. Last edited by Robert; 10-27-2010 at 08:46 AM. |
#9
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I guess so, video/PC games A.I -in general- have NOT kept up with other parts of game developing the last decade IMO. It's sad really, things are almost going the opposite direction with games like CoD were MP is probably more popular than SP. All those cores and calculation power only going to waste. Here's hopes that SoW will be leaps ahead of what IL-2 had to offer, though I'm cautiously optimistic
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#10
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Looking forward to see how this will add up ![]() |
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