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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2010, 03:10 AM
Bader Bader is offline
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Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ) you should see no reflections at all, excepting the Bf109 compass which has convex glass.
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  #2  
Old 10-23-2010, 09:35 AM
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major_setback major_setback is offline
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Originally Posted by Bader View Post
Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ) you should see no reflections at all, excepting the Bf109 compass which has convex glass.
It is convex glass so you will see reflected more than that which is straight ahead. Not that it matters because it is purely cosmetic, and will take no more computing power than a layer of dirt (dirty glass) placed over the instruments.
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  #3  
Old 10-23-2010, 10:20 AM
Abbeville-Boy Abbeville-Boy is offline
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so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting?

Last edited by Abbeville-Boy; 10-23-2010 at 10:27 AM.
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Old 10-23-2010, 11:02 AM
Sutts Sutts is offline
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so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting?
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
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  #5  
Old 10-23-2010, 12:37 PM
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philip.ed philip.ed is offline
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I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.
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Old 10-23-2010, 03:33 PM
Sutts Sutts is offline
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Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.
Agreed, I think I could have phrased that a little better. There is no doubt at all that Sow sales will rock.
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  #7  
Old 10-23-2010, 03:59 PM
Peffi Peffi is offline
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I think the reflections in the instruments should be of the player. You take various pictures of yourself with different expressions that reflect the mood according to the situation. Just shot down a fellow, a grin. Missed a shot, disappointed. Someone on your 6, scared. Looking into the sun, squinting. Needing to take a piss, yellow eyes. Out of ammo, angry, or angry and SCARED!!! if someone is on your 6. Explosions should be so loud that you get a hearing loss and if you get shot down over enemy territory, you should not be allowed to fly again until you have been through a survival-camp for at least 2 months. One should be required to play the game, sorry simulate the BOB, in the shower so that if you ditch the shower is turned on automatically, full cool. Forget getting out within at least 30 minutes. The computer we are playing SOW on, sorry again, SIMULATING on, should be hooked up to a termometer. If it shows a temperature above freezing in the room, sorry the cockpit mock-up, you are sitting in, a warning will sound if you attempt to climb above freezing-level so that you can get into the freezer before you climb any further. All this is essential to a game, sorry again again, a SIMULATOR if it want's to have any credibility what so ever. Oleg, I hope you hear me!
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  #8  
Old 10-23-2010, 04:56 PM
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philip.ed philip.ed is offline
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Agreed, I think I could have phrased that a little better. There is no doubt at all that Sow sales will rock.
It's never fealt so good to have phrased your statement wrong Not sure how to word this without sounding aggressive though I hope my eaerlier comment didn't sound too harsh either
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Old 10-23-2010, 01:44 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Sutts View Post
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
+1

Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps).

I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!
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  #10  
Old 10-23-2010, 02:12 PM
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Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market



If the SU-26 is in the release, look then for MS to loose many followers rather quickly
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