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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.
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#2
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Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?
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#3
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It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.
I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all. |
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#4
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Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.
All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar." |
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#5
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Quote:
In my team are both aviation engineers and artists that are also with tech education and great love of aviation. However here is also great lover of tanks Vladimir, doing them superb Last edited by Oleg Maddox; 10-22-2010 at 10:25 PM. |
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#6
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Oleg,
will I be able to adjust the time of the cockpit clock? Stupid lil' detail I know - but quite useful, at least for me. (please, please!) |
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#7
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You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.
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#8
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To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.
I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel EDIT: Quote:
The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not Last edited by Blackdog_kt; 10-22-2010 at 05:35 PM. |
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#9
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Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!
Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass. Am I going to be able to toggle a pair of virtual legs and arms as pilot? Not a problem either way, I'm just curious! Apologies if this has already been asked/answered. Cheers, looking great! |
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