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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Lovely shadows off the trees in the foreground, nice thin river reflecting the sunlight with a small island in the middle, gently rolling terrain leading down to the river (so it doesn't look like a river just painted onto flat land), hillocks off in the distance next to the Channel, little clusters of houses placed at natural locations and distances... All these little details really add up to a really stunning image ![]() I don't know if the colours are accurate, but if I'm not happy I'll adjust the gamma on my monitor ![]() C_G |
#2
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Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...
I have noticed that there is no pilot's reflections in the glass of the gauges. Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ? If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ? |
#3
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Look at page 10 for a verry nice non close up ground shot with sunrise and stuka. ![]() |
#4
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Oleg,
thank you for the weekly updates and your interaction with the community. I appreciate it very much. These cockpits are truly superb! Such fine details and dynamic lighting make them so life like. You and your team are setting a new standard in flight sims. ![]() ![]() There is a small mistake with the Hurricane cockpit. The reflection on the Artificial Horizon gauge is not showing a true 'mirror image' reflection. To be correct the semi transparent 'reflection graphic' that is overlayed on the gauge should be flipped horizontally. This is a (rough) edited version showing the reflection around the right way... Cheers Last edited by Kozi; 10-23-2010 at 08:25 PM. |
#5
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Just look at the rendering of that chain from the trim wheel in shot 4 with the glistening links. I really am speechless.
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#6
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Regarding the reflections, I do agree that with a flat glass gauge mounted vertically, you wouldn't see your face reflected in it from your normal seated position...you'd probably see your lower chest/stomach region.
I don't agree that there would be no reflections due to the lower cockpit being dark....it can be very bright up there above the clouds and if your stomach area and the back of the cockpit is in sunlight then that is what you'll clearly see in the gauges. But hey, the reflections look great and really add to the feeling of being in a real cockpit. A nice touch for sure. |
#7
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Hello M Maddox, it's the first time which I write you. First of all, I would like to say to you a great thanks for the legend IL2, a simulator really ahead of its time during its release and still estimated by a big majority of us.
Quality and seriousness seem to me the best definition for the work made by you and your team. I have a big admiration for the alliance of your artistic vision and your pragmatism. About SOW, if I am impressed by the visual perfection of cockpits and planes that you show us, as well as by the depiction of the luminosity and the reflections, without forgetting the concern of the historic detail (one of your big strengths), the raised question is bound to the configuration which will be necessary to show such a concern of the detail. I believe that we are in front of the essential point, the big unknown who until now lives without answer. It is nevertheless the almost essential corollary of the future success (that I wish sincerely) for your ambitious simulation. Cordialy. Kind regards to you and to your team. |
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