Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-20-2010, 01:05 PM
Shadowcorp Shadowcorp is offline
Approved Member
 
Join Date: Aug 2009
Location: SOMEWHERE
Posts: 286
Default

wouldn't work in realistic, in my opinion. Its hard enough getting people to bail after taking too much damage let alone disengage from battle. I could see it work in sim, it's not for me though. good luck
sorry didn't realise this was for xbox, i hope you can achieve this goal i'm we couldn't do it on ps3 for random micless people who just wanna play the game.

Last edited by Shadowcorp; 10-20-2010 at 05:48 PM.
Reply With Quote
  #2  
Old 10-20-2010, 05:43 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Its a good idea to try. I think it could work but you would need VERY good communitcation and cooperation from all players, if you get a random no mic join then you can forget it lol
I can see it working best as a team game though.
You would want to use one of the 2 airfield CTA maps with unlimited time and maximum tickets. Before the combat both teams will need to capture their field and then get every body to fly to the middle of the map at the same time were the combat will start. Players that die then need to stay at there home airfield (land or circling) and become base defenders. If a player has become damaged then he could return to the home base, land, and then after a confirmation of a good land by a base defender he can bail out and declare a "landed bail out death" and return to the middle of the map once he has respawned. If an enemy player aproches very close to the home base (chasing a damaged/no ammo friendly looking to land) the base defenders can engage him until he retreats back towards the middle of the map. When a team loses its last "alive" player, everyone on that side will need to quit the game to end it for both sides. The winner is the team and players left alive. Any detection of cowardice will not be tolerated, the punishment is death lol

I might see if we can get it working next time all the regular sim flyers on xbox are together. I can't see why it wouldn't work in realistic aswell though.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope

Last edited by Robotic Pope; 10-20-2010 at 05:46 PM.
Reply With Quote
  #3  
Old 10-20-2010, 05:58 PM
markyboyacebassist markyboyacebassist is offline
Approved Member
 
Join Date: Nov 2009
Location: Cheltenham
Posts: 218
Default

Sounds a great set up guys!
Count me in!
Reply With Quote
  #4  
Old 10-20-2010, 05:59 PM
Korsakov829 Korsakov829 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 1,021
Default

It sucks not having a TV that can use a mic. I can't sing Oh No John to anyone.
Reply With Quote
  #5  
Old 10-20-2010, 06:37 PM
bobbysocks's Avatar
bobbysocks bobbysocks is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,851
Default

actually at first my mind was in "sequel mode". was going to try to suggest this to the devs. so when the window came up for quick match, ranked match, and so forth...if you picked ranked match you got all the options now but also a king of the heap kind of play.

but the more i think about it...it is doable now. I was thinking along the same lines as you pope. everyone would have to have a mic... and a couple players would have to officiate as umpires or referees. they could fly whatever plane they need be it a 163 or a 153. it would have to be set up on a CTA with one umpire watching the field so when someone landed to refuel and rearm the ump would give the OK to bail and thus respawn. the other ref would fly the battle field and one or the other would have to keep score. the game scoreboard would be null and void. if i was behind someone i would announce " Bobbysocks on Lightening27". if Lightening goes down i would get credited with a kill. IF you auger into the ground...you are out. this would keep play in higher altitudes. if you get into a spin you would have ample air to recover...you would shy away from hugging the deck and use it as a last resort defence. if you get shot up and can evade your attacker...you can get a fresh A/C...providing you can land in one piece. before the game is set 2 battle zones could be set up. one north and one south of the airfield. one would be for the actual game the other would be where you would go after you die. you can still dogfight there. the ref over the official battle field would instruct respawning players where to go and watch the game play from a higher altitude. some ot all of these might work. it would take a little time to learn and you would pretty much have to set it up for awhile as a private game.

so pope, you want to see if we can get a dozen guys to try this out? we can set up a special invitation game to see how it works. i will be out of town the rest of this week but will be around next thurs, fri, and sat and can get on whatever is good for you gents. maybe over the week we can talk amongst outselves and hammer out all the rules and such. you in?

i really wish there was a way that psn and xbox could fly together....
__________________

Last edited by bobbysocks; 10-20-2010 at 06:54 PM.
Reply With Quote
  #6  
Old 10-21-2010, 09:46 AM
Lahatiel Lahatiel is offline
Approved Member
 
Join Date: Apr 2010
Posts: 31
Default

Like "last man standing"...I remember games using this as a mode back years ago, but haven't seen it implemented in quite some time. When they add this they need to add "invite only" game sessions too.
Reply With Quote
  #7  
Old 10-21-2010, 03:06 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Heres one i was trying to get to work on the 360 but never happend

2 teams, 4v4 or higher.

1940

Spitfire/Hurricane V 109E (RAF v Luftwaffe)

The game starts, straight away the luftwaffe fly to France (or as close as possible without being automatically turned round for reching maps edge) once in france they circle around at a height they choose.

The RAF stay over kent at a height they chose.

The Luftwaffes mission is a "raid" to attack a target of their choice.

The RAF, their just out on "patrol" gonig around Kent enjoying the view.


Each team has a designated leader. He picks the heigh you fly and and also gives the orders. The orders can be anything he wishes (stay close/split into pairs etc).


Once the Luftwaffe has reach France and their chosen height, (gives the RAF time to assemble etc) they turn around and head for their chosen target.

This is where the fun kicks in. The RAF know they are coming, they know they have a target to attack, but they dont know where or at what height.

Its a game of cat and mouse.

When an engagement is finally made, its 1 life only.

Once a plane gets shot down he's effectively out of the fight and must fly to an agreed nuetral point on the map away from the fight and either fly around or land. But it must be well away from the remaining pilots that are "alive"

It might sound complicated to set up but infact its fairly easy.

It makes for a very tense game to because you never know who can see you or where the enemy are!! you fly together in sim mode, looking around scanning the sky trying to get a glimpse of something.... then....... "down their rabbit leader, 3 o clock low, yellow nosed bastards"

The fight begins.
Reply With Quote
  #8  
Old 10-21-2010, 03:11 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by bobbysocks View Post
actually at first my mind was in "sequel mode". was going to try to suggest this to the devs. so when the window came up for quick match, ranked match, and so forth...if you picked ranked match you got all the options now but also a king of the heap kind of play.

but the more i think about it...it is doable now. I was thinking along the same lines as you pope. everyone would have to have a mic... and a couple players would have to officiate as umpires or referees. they could fly whatever plane they need be it a 163 or a 153. it would have to be set up on a CTA with one umpire watching the field so when someone landed to refuel and rearm the ump would give the OK to bail and thus respawn. the other ref would fly the battle field and one or the other would have to keep score. the game scoreboard would be null and void. if i was behind someone i would announce " Bobbysocks on Lightening27". if Lightening goes down i would get credited with a kill. IF you auger into the ground...you are out. this would keep play in higher altitudes. if you get into a spin you would have ample air to recover...you would shy away from hugging the deck and use it as a last resort defence. if you get shot up and can evade your attacker...you can get a fresh A/C...providing you can land in one piece. before the game is set 2 battle zones could be set up. one north and one south of the airfield. one would be for the actual game the other would be where you would go after you die. you can still dogfight there. the ref over the official battle field would instruct respawning players where to go and watch the game play from a higher altitude. some ot all of these might work. it would take a little time to learn and you would pretty much have to set it up for awhile as a private game.

so pope, you want to see if we can get a dozen guys to try this out? we can set up a special invitation game to see how it works. i will be out of town the rest of this week but will be around next thurs, fri, and sat and can get on whatever is good for you gents. maybe over the week we can talk amongst outselves and hammer out all the rules and such. you in?

i really wish there was a way that psn and xbox could fly together....
If you want a umpire, there is even a way to make them not on a side and show up as a blue dot on the map. Just get the player who will be umpiring to search for a dogfight an stay on the searching screen then accept an invite to the CTA game. Their game will think the CTA is a dogfight and when the game starts they will not be put on a side or feature at all on the games scoreboard.

I think we can probably trust each other enough not to need one though.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope

Last edited by Robotic Pope; 10-21-2010 at 03:14 PM.
Reply With Quote
  #9  
Old 10-21-2010, 03:16 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Reply With Quote
  #10  
Old 10-21-2010, 03:22 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Worst..wingman..EVER!! I'd rather have bucketman than that guy
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.