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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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There is also quite a difference between landscape photos with and without UV filters. UV filters remove a lot of the haze. Of course the RAF flying goggles at the time actually had flip up polarizers so both views would in some sense be correct
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#2
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Wow, didn't know this. This was available during the BoB also?. If they were, it would be could to have them and be able to use them.
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#3
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Dear Oleg:
Is there a chance you could implement the option to set time of the cockpit clock ourselves? To real-life time. [Or maybe take the real time from the OS/Bios] When I fly at night, I usually play in the dark, so even the clock on my desk is worthless. So, if I want to know what time it is I have to use alt+tab - but I actually got a clock right in front of my face in the cockpit, a useless one though. |
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#4
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Lol...funny. |
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#5
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ONLINE: In IL2 if you are hosting the "tod" command on the chat line will do that. You would obviously also need to have your map set to allow time to progress on the server rather than stay fixed at "eternal noon". Clearly if you are just a random player in an online server you can not be allowed to change time of day for the whole server. That would cause chaos, OFFLINE: Starting times of offline missions in IL2 can be changed by editing the mission files. Either in FMB for static campaigns or the text files for a DGEN mission. |
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#6
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Oleg:
Will the height/mesh data of the terrain mesh be accurate? How accurate will it be approximately...anything like Real Scenery or VFR Scenery add-ons that are available for MFS? Is there a possibility for you to update/improve that data in the future (or for users/third-party to do it)? Hills are relatively small in that region of England, so it would be nice to see them as accurate as possible, to give a feeling of realism. --------- --------- For those not familiar with the terms: FAQs from Just Flight's webpage: "Q. What is terrain mesh and elevation data? A. The visual scenery you see when flying in Flight Simulator is all built upon a basic framework (a 'mesh') that represents the height of the ground at any point in the world. This provides the three-dimensional relief model of hills, mountains, valleys, cliffs, depressions, plateaux and so forth, upon which all other scenery objects and ground textures are placed. The vast majority of the area of the default relief model of England and Wales in Flight Simulator X is set at 76m between each reference point so this means that there are no relief detail changes between points 76m apart. This creates a very "soft" terrain where mountains that should be craggy appear as smooth rounded hills and individual features that fall between the points are lost completely. VFR Real Scenery includes reference points that are just 9.6m apart which provides a far higher resolution than the default. Even small ground features now become visible."
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-20-2010 at 10:48 AM. |
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#7
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The goggles here are post-BoB BTW. The earlier variant of this series were used in the BoB though. These are mark IV'bs. Mark IV's and IV-a's were used in the BoB. Also the microphone here is post-BoB. But the mask and helmet are fine |
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#8
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Last edited by furbs; 10-20-2010 at 06:36 PM. |
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