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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-20-2010, 01:45 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I would add - polarized sunglasses
Yes you are perfectly right. Not all but many was done by this way if it was professional photograper.
In my photos that I was shooting from the air myself I didn't use polarizer, however in a soft I was removing the effect what is doing the glass of windows and canopy.
Some of the forum comments like "hedgerows should be darker" definitely imply people are expecting SOW to look like a polarize filter photograph rather than real life.

There is also quite a difference between landscape photos with and without UV filters. UV filters remove a lot of the haze.

Of course the RAF flying goggles at the time actually had flip up polarizers so both views would in some sense be correct

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  #2  
Old 10-20-2010, 02:13 AM
ECV56_Lancelot ECV56_Lancelot is offline
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Originally Posted by WTE_Galway View Post
...
Of course the RAF flying goggles at the time actually had flip up polarizers so both views would in some sense be correct

Wow, didn't know this. This was available during the BoB also?. If they were, it would be could to have them and be able to use them.
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  #3  
Old 10-20-2010, 02:39 AM
swiss swiss is offline
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Default Please Oleg, do me a favor

Dear Oleg:

Is there a chance you could implement the option to set time of the cockpit clock ourselves? To real-life time.
[Or maybe take the real time from the OS/Bios]


When I fly at night, I usually play in the dark, so even the clock on my desk is worthless.
So, if I want to know what time it is I have to use alt+tab - but I actually got a clock right in front of my face in the cockpit, a useless one though.
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  #4  
Old 10-20-2010, 07:33 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by swiss View Post
Dear Oleg:

Is there a chance you could implement the option to set time of the cockpit clock ourselves? To real-life time.
[Or maybe take the real time from the OS/Bios]


When I fly at night, I usually play in the dark, so even the clock on my desk is worthless.
So, if I want to know what time it is I have to use alt+tab - but I actually got a clock right in front of my face in the cockpit, a useless one though.

Lol...funny.
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  #5  
Old 10-20-2010, 07:51 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by swiss View Post
Dear Oleg:

Is there a chance you could implement the option to set time of the cockpit clock ourselves? To real-life time.
[Or maybe take the real time from the OS/Bios]


When I fly at night, I usually play in the dark, so even the clock on my desk is worthless.
So, if I want to know what time it is I have to use alt+tab - but I actually got a clock right in front of my face in the cockpit, a useless one though.
Already in IL2_1946


ONLINE:

In IL2 if you are hosting the "tod" command on the chat line will do that. You would obviously also need to have your map set to allow time to progress on the server rather than stay fixed at "eternal noon".

Clearly if you are just a random player in an online server you can not be allowed to change time of day for the whole server. That would cause chaos,



OFFLINE:

Starting times of offline missions in IL2 can be changed by editing the mission files. Either in FMB for static campaigns or the text files for a DGEN mission.
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  #6  
Old 10-20-2010, 10:14 AM
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major_setback major_setback is offline
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Oleg:
Will the height/mesh data of the terrain mesh be accurate? How accurate will it be approximately...anything like Real Scenery or VFR Scenery add-ons that are available for MFS? Is there a possibility for you to update/improve that data in the future (or for users/third-party to do it)?

Hills are relatively small in that region of England, so it would be nice to see them as accurate as possible, to give a feeling of realism.



---------
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For those not familiar with the terms:

FAQs from Just Flight's webpage:

"Q. What is terrain mesh and elevation data?

A. The visual scenery you see when flying in Flight Simulator is all built upon a basic framework (a 'mesh') that represents the height of the ground at any point in the world. This provides the three-dimensional relief model of hills, mountains, valleys, cliffs, depressions, plateaux and so forth, upon which all other scenery objects and ground textures are placed. The vast majority of the area of the default relief model of England and Wales in Flight Simulator X is set at 76m between each reference point so this means that there are no relief detail changes between points 76m apart. This creates a very "soft" terrain where mountains that should be craggy appear as smooth rounded hills and individual features that fall between the points are lost completely. VFR Real Scenery includes reference points that are just 9.6m apart which provides a far higher resolution than the default. Even small ground features now become visible."
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Last edited by major_setback; 10-20-2010 at 10:48 AM.
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  #7  
Old 10-20-2010, 11:34 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
Wow, didn't know this. This was available during the BoB also?. If they were, it would be could to have them and be able to use them.
Most pilots either lost the flishields because they were so fragile or pulled them off themselves. They are useful for putting up at, say, a 45-degree angle to block the suns rays, but other than that they affect visibility.
The goggles here are post-BoB BTW. The earlier variant of this series were used in the BoB though. These are mark IV'bs. Mark IV's and IV-a's were used in the BoB.
Also the microphone here is post-BoB.
But the mask and helmet are fine
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  #8  
Old 10-20-2010, 06:10 PM
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furbs furbs is offline
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Quote:
Originally Posted by WTE_Galway View Post
Some of the forum comments like "hedgerows should be darker" definitely imply people are expecting SOW to look like a polarize filter photograph rather than real life.

There is also quite a difference between landscape photos with and without UV filters. UV filters remove a lot of the haze.

Of course the RAF flying goggles at the time actually had flip up polarizers so both views would in some sense be correct

nar...i think they should look darker because thats what they look like when i look out of my bloody window.

Last edited by furbs; 10-20-2010 at 06:36 PM.
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