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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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"It beggars belief. There are genuinely some people here that seem to be expecting real life with the imagery."
Choosing the right color palette for the described area is not a matter of computer power, but a designer's choice. "I'm more interested in the FM and DM being accurate than whether or not the farmer has barley or potatoes in his fields." Good question, I've never heard anything until now about the energy model : has it be improved from Il-2, or said in another way will the energy fighters be able to be used in the sim as they were in real life against turn-and-burn fighters ? |
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#2
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Or do you only have expectations fueled by reading and other, questionable sources?
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#3
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Look at all those little roads and lanes that have been modelled. Wouldn't it be great to take that little MG (we saw in a previous update) for a spin to the coast? Especially now we have all the undulations, woods, densely populated towns, breaking waves etc. Just exploring like this would be fantastic. Hope we have the use of a vehicle in one of the early releases.....
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#4
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Couple of questions if I may Oleg....
Will the waves move in the direction of the prevailing wind and will house smoke react to the wind too? I love the densely populated towns you've shown us but I can't understand how it is possible with today's technology to model London in such a way. There are literally hundreds of thousands of homes spread over a huge area.... "Greater London stretched for a twenty-mile radius from Charing Cross". Will you be making London smaller or less populated as you move away from the centre? Perhaps the suburbs will be a texture only??? Would be nice to know what we can expect. Thanks |
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#5
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Do you remember the game "Driver"? They had a (quite small one) London map too. And they also wanted to get it right. They spent 1year and $1.000.000(or was it £?) just to get pictures for the textures of the houses along the road. I jjust mention this so people understand the dimension of such a task. Quote:
Ever thought about that your vision of cinematic is not coherent with his? Strike commander for instance was also cinematic. Last edited by swiss; 10-16-2010 at 10:37 AM. Reason: posts merged |
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#6
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The size of London is the same as it was in 1940 |
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#7
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Do you mean there will be no "texture only" areas? If so then that would be quite an achievment. Thanks Last edited by Sutts; 10-16-2010 at 11:21 AM. |
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#8
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Maybbe we will miss some historical objects, but I think creative users will make it exactly like it was in real life... read my posts above |
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#9
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#10
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There will be no sign posts, they were taken down during the war. You will have to ask locals which road takes you back to the airfield. Maybe this could be a future mod - selecting a message to ask the way and getting an answer from them ....Farmer: 'carry on for 3 miles, then turn left at the crossroads'. We will need a compass in the car!
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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