Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-16-2010, 09:51 AM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

"It beggars belief. There are genuinely some people here that seem to be expecting real life with the imagery."

Choosing the right color palette for the described area is not a matter of computer power, but a designer's choice.

"I'm more interested in the FM and DM being accurate than whether or not the farmer has barley or potatoes in his fields."

Good question, I've never heard anything until now about the energy model : has it be improved from Il-2, or said in another way will the energy fighters be able to be used in the sim as they were in real life against turn-and-burn fighters ?
Reply With Quote
  #2  
Old 10-16-2010, 10:00 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by ChrisDNT View Post
...........
Good question, I've never heard anything until now about the energy model : has it be improved from Il-2, or said in another way will the energy fighters be able to be used in the sim as they were in real life against turn-and-burn fighters ?
Oh, you have the experience to tell the difference?
Or do you only have expectations fueled by reading and other, questionable sources?
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #3  
Old 10-16-2010, 10:05 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Look at all those little roads and lanes that have been modelled. Wouldn't it be great to take that little MG (we saw in a previous update) for a spin to the coast? Especially now we have all the undulations, woods, densely populated towns, breaking waves etc. Just exploring like this would be fantastic. Hope we have the use of a vehicle in one of the early releases.....
Reply With Quote
  #4  
Old 10-16-2010, 10:19 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Couple of questions if I may Oleg....

Will the waves move in the direction of the prevailing wind and will house smoke react to the wind too?

I love the densely populated towns you've shown us but I can't understand how it is possible with today's technology to model London in such a way. There are literally hundreds of thousands of homes spread over a huge area....
"Greater London stretched for a twenty-mile radius from Charing Cross".

Will you be making London smaller or less populated as you move away from the centre? Perhaps the suburbs will be a texture only??? Would be nice to know what we can expect.

Thanks
Reply With Quote
  #5  
Old 10-16-2010, 10:35 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Sutts View Post
Will you be making London smaller or less populated as you move away from the centre? Perhaps the suburbs will be a texture only??? Would be nice to know what we can expect.

Thanks

Do you remember the game "Driver"?
They had a (quite small one) London map too.
And they also wanted to get it right.

They spent 1year and $1.000.000(or was it £?) just to get pictures for the textures of the houses along the road.

I jjust mention this so people understand the dimension of such a task.


Quote:
Originally Posted by ChrisDNT View Post
Good question, I've never heard anything until now about the energy model : has it be improved from Il-2, or said in another way will the energy fighters be able to be used in the sim as they were in real life against turn-and-burn fighters ?
So what you say is, energy fighters can't be used against TnB fighters real-life like in IL2?

Quote:
Originally Posted by Tree_UK View Post
and that the game would be cinematic.
Ever thought about that your vision of cinematic is not coherent with his?

Strike commander for instance was also cinematic.

Last edited by swiss; 10-16-2010 at 10:37 AM. Reason: posts merged
Reply With Quote
  #6  
Old 10-16-2010, 11:12 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Sutts View Post
Couple of questions if I may Oleg....

Will the waves move in the direction of the prevailing wind and will house smoke react to the wind too?

I love the densely populated towns you've shown us but I can't understand how it is possible with today's technology to model London in such a way. There are literally hundreds of thousands of homes spread over a huge area....
"Greater London stretched for a twenty-mile radius from Charing Cross".

Will you be making London smaller or less populated as you move away from the centre? Perhaps the suburbs will be a texture only??? Would be nice to know what we can expect.

Thanks
No textures only.
The size of London is the same as it was in 1940
Reply With Quote
  #7  
Old 10-16-2010, 11:15 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by Oleg Maddox View Post
No textures only.
The size of London is the same as it was in 1940
Thanks for the quick reply Oleg! Sorry but just to be sure.....

Do you mean there will be no "texture only" areas?
If so then that would be quite an achievment.

Thanks

Last edited by Sutts; 10-16-2010 at 11:21 AM.
Reply With Quote
  #8  
Old 10-16-2010, 11:21 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Sutts View Post
Thanks for the quick reply Oleg! Sorry but just to be sure.....

Do you mean there will be no "texture only" areas?

Thanks
Yes I mean exatly what you like to know - no simple textures shown the city. No drawn cars by camera from above on the roads, no 2000 year sattelite maps with all its infrastructure drawn like it wasn't in 1940.....

Maybbe we will miss some historical objects, but I think creative users will make it exactly like it was in real life... read my posts above
Reply With Quote
  #9  
Old 10-16-2010, 11:25 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes I mean exatly what you like to know - no simple textures shown the city. No drawn cars by camera from above on the roads, no 2000 year sattelite maps with all its infrastructure drawn like it wasn't in 1940.....

Maybbe we will miss some historical objects, but I think creative users will make it exactly like it was in real life... read my posts above
Wow, this is great news Oleg. You guys are incredible.
Reply With Quote
  #10  
Old 10-16-2010, 11:34 AM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by Sutts View Post
Look at all those little roads and lanes that have been modelled. Wouldn't it be great to take that little MG (we saw in a previous update) for a spin to the coast? Especially now we have all the undulations, woods, densely populated towns, breaking waves etc. Just exploring like this would be fantastic. Hope we have the use of a vehicle in one of the early releases.....

There will be no sign posts, they were taken down during the war. You will have to ask locals which road takes you back to the airfield.
Maybe this could be a future mod - selecting a message to ask the way and getting an answer from them ....Farmer: 'carry on for 3 miles, then turn left at the crossroads'.

We will need a compass in the car!
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:50 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.